@inproceedings{31fa279158404223a8257576267b40e8,
title = "Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse{\textquoteright}s Z3)",
abstract = "This paper presents Z3VR, an interactive simulation of Konrad Zuse{\textquoteright}s Z3 computer in a Virtual Reality (VR) environment, intended to give users the full experience of working with this historically significant machine. The paper explores other Z3 simulations and VR programming environments and draws comparison to Z3VR in terms of their accuracy and interface approach, where applicable. It details the creation of the project in various aspects and lessons learned from implementing and testing the VR user interface. It further evaluates how effective the project is as an educational tool in terms of teaching users about some concepts of low-level programming, and proposes future work to be done on Z3VR for higher usability and potential application in museums.",
keywords = "Serious VR, Serious XR, Training education and tutoring, Z3, Zuse",
author = "Lukas Moersler and Plecher, {David A.} and Christian Eichhorn and Gudrun Klinker",
note = "Publisher Copyright: {\textcopyright} The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.; 16th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2024, held as part of the 26th HCI International Conference, HCII 2024 ; Conference date: 29-06-2024 Through 04-07-2024",
year = "2024",
doi = "10.1007/978-3-031-61047-9_8",
language = "English",
isbn = "9783031610462",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "123--141",
editor = "Chen, {Jessie Y. C.} and Gino Fragomeni",
booktitle = "Virtual, Augmented and Mixed Reality - 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings",
}