VoicePlay - An affective sports game operated by speech emotion recognition based on the component process model

Gerhard Hagerer, Florian Eyben, Dagmar Schuller, Klaus R. Scherer, Björn Schuller

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

In the present work we outline the first computer game which is operated by real-time emotion recognition from speech. Urgency is detected from the voice of a player and conveyed to control parameters like speed during a race or accuracy while shooting on a target for a biathlon sports simulation. Moreover, the game showcases the world's first automatic speech emotion recognition which is based on the Component Process Model, a fundamental theory of cognitive psychology.

Original languageEnglish
Title of host publication2017 7th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages74-76
Number of pages3
ISBN (Electronic)9781538606803
DOIs
StatePublished - 2 Jul 2017
Externally publishedYes
Event7th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2017 - San Antonio, United States
Duration: 23 Oct 201726 Oct 2017

Publication series

Name2017 7th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2017
Volume2018-January

Conference

Conference7th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2017
Country/TerritoryUnited States
CitySan Antonio
Period23/10/1726/10/17

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