TY - GEN
T1 - VoicePlay - An affective sports game operated by speech emotion recognition based on the component process model
AU - Hagerer, Gerhard
AU - Eyben, Florian
AU - Schuller, Dagmar
AU - Scherer, Klaus R.
AU - Schuller, Björn
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/7/2
Y1 - 2017/7/2
N2 - In the present work we outline the first computer game which is operated by real-time emotion recognition from speech. Urgency is detected from the voice of a player and conveyed to control parameters like speed during a race or accuracy while shooting on a target for a biathlon sports simulation. Moreover, the game showcases the world's first automatic speech emotion recognition which is based on the Component Process Model, a fundamental theory of cognitive psychology.
AB - In the present work we outline the first computer game which is operated by real-time emotion recognition from speech. Urgency is detected from the voice of a player and conveyed to control parameters like speed during a race or accuracy while shooting on a target for a biathlon sports simulation. Moreover, the game showcases the world's first automatic speech emotion recognition which is based on the Component Process Model, a fundamental theory of cognitive psychology.
UR - http://www.scopus.com/inward/record.url?scp=85047237692&partnerID=8YFLogxK
U2 - 10.1109/ACIIW.2017.8272589
DO - 10.1109/ACIIW.2017.8272589
M3 - Conference contribution
AN - SCOPUS:85047237692
T3 - 2017 7th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2017
SP - 74
EP - 76
BT - 2017 7th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 7th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2017
Y2 - 23 October 2017 through 26 October 2017
ER -