Visualization techniques for precise alignment in VR: A comparative study

Alejandro Martin-Gomez, Ulrich Eck, Nassir Navab

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

27 Scopus citations

Abstract

Many studies explored the effectiveness of augmented, virtual, and mixed reality for object placement tasks. Two main approaches for assisting users during object alignment exist: Static visualization techniques and interactive guides. This paper presents a comparative evaluation of four static visualization techniques used to render virtual objects when precise alignment in 6 degrees of freedom (DoF) is required. The selection of these techniques is based on the amount of occlusion caused by the visual guides during the alignment task. To the best of our knowledge, no previous work exists that evaluates which visualization technique is most suitable to support users while precisely aligning objects in virtual environments. We designed a virtual reality scenario considering two conditions -with and without time constraints- in which users aligned pairs of objects. To evaluate the users performance, quantitative and qualitative scores were collected. Our results suggest that visualization techniques with low levels of occlusion can improve alignment performance and increase user acceptance.

Original languageEnglish
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages735-741
Number of pages7
ISBN (Electronic)9781728113777
DOIs
StatePublished - Mar 2019
Event26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Duration: 23 Mar 201927 Mar 2019

Publication series

Name26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Country/TerritoryJapan
CityOsaka
Period23/03/1927/03/19

Keywords

  • Centered computing
  • Centered computing
  • Centered computing
  • Hci design and evaluation methods
  • Human
  • Human
  • Human
  • Human computer interaction (hci)
  • Human computer interaction (hci)
  • Interaction paradigms
  • User studies
  • Virtual reality
  • Visualization
  • Visualization design and evaluation methods

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