TY - JOUR
T1 - VICs
T2 - A modular vision-based HCI framework
AU - Ye, Guangqi
AU - Corso, Jason
AU - Burschka, Darius
AU - Hager, Gregory D.
PY - 2003
Y1 - 2003
N2 - Many Vision-Based Human-Computer Interaction (VB-HCI) systems are based on the tracking of user actions. Examples include gaze-tracking, head-tracking, finger-tracking, and so forth. In this paper, we present a framework that employs no user-tracking; instead, all interface components continuously observe and react to changes within a local image neighborhood. More specifically, components expect a predefined sequence of visual events called Visual Interface Cues (VICs). VICs include color, texture, motion and geometric elements, arranged to maximize the veridicality of the resulting interface element. A component is executed when this stream of cues has been satisfied. We present a general architecture for an interface system operating under the VIC-Based HCI paradigm, and then focus specifically on an appearance-based system in which a Hidden Markov Model (HMM) is employed to learn the gesture dynamics. Our implementation of the system successfully recognizes a button-push with a 96% success rate. The system operates at frame-rate on standard PCs.
AB - Many Vision-Based Human-Computer Interaction (VB-HCI) systems are based on the tracking of user actions. Examples include gaze-tracking, head-tracking, finger-tracking, and so forth. In this paper, we present a framework that employs no user-tracking; instead, all interface components continuously observe and react to changes within a local image neighborhood. More specifically, components expect a predefined sequence of visual events called Visual Interface Cues (VICs). VICs include color, texture, motion and geometric elements, arranged to maximize the veridicality of the resulting interface element. A component is executed when this stream of cues has been satisfied. We present a general architecture for an interface system operating under the VIC-Based HCI paradigm, and then focus specifically on an appearance-based system in which a Hidden Markov Model (HMM) is employed to learn the gesture dynamics. Our implementation of the system successfully recognizes a button-push with a 96% success rate. The system operates at frame-rate on standard PCs.
UR - http://www.scopus.com/inward/record.url?scp=84886606642&partnerID=8YFLogxK
U2 - 10.1007/3-540-36592-3_25
DO - 10.1007/3-540-36592-3_25
M3 - Article
AN - SCOPUS:84886606642
SN - 0302-9743
VL - 2626
SP - 257
EP - 267
JO - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
JF - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ER -