TY - GEN
T1 - VC-PWQ
T2 - 2021 IEEE World Haptics Conference, WHC 2021
AU - Noll, Andreas
AU - Nockenberg, Lars
AU - Gulecyuz, Basak
AU - Steinbach, Eckehard
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/7/6
Y1 - 2021/7/6
N2 - The field of vibrotactile signal compression has gained significant traction recently. The aim of vibrotactile codecs is to transmit vibrotactile stimuli across distance with minimum delay and bandwidth requirements, while maintaining high signal quality. Several vibrotactile codecs have been proposed in the past that have shown the potential of such methods. In this work, we introduce an improved vibrotactile codec that builds upon one of the state-of-the-art codecs. By enhancing and optimizing core components of the codec, we are able to substantially increase its performance. In particular, with the employment of a more accurate perceptual model, better quantization method and arithmetic coding, the proposed codec significantly outperforms the state-of-the-art with respect to both objective and subjective quality metrics. Thus, we are now able to compress signals even further, while maintaining perceptual quality for the human user. This is particularly important for multi-point interaction scenarios where the raw data rate quickly grows with the number of interaction points. The implementation of the proposed codec is to be made publicly available.
AB - The field of vibrotactile signal compression has gained significant traction recently. The aim of vibrotactile codecs is to transmit vibrotactile stimuli across distance with minimum delay and bandwidth requirements, while maintaining high signal quality. Several vibrotactile codecs have been proposed in the past that have shown the potential of such methods. In this work, we introduce an improved vibrotactile codec that builds upon one of the state-of-the-art codecs. By enhancing and optimizing core components of the codec, we are able to substantially increase its performance. In particular, with the employment of a more accurate perceptual model, better quantization method and arithmetic coding, the proposed codec significantly outperforms the state-of-the-art with respect to both objective and subjective quality metrics. Thus, we are now able to compress signals even further, while maintaining perceptual quality for the human user. This is particularly important for multi-point interaction scenarios where the raw data rate quickly grows with the number of interaction points. The implementation of the proposed codec is to be made publicly available.
UR - http://www.scopus.com/inward/record.url?scp=85115196673&partnerID=8YFLogxK
U2 - 10.1109/WHC49131.2021.9517217
DO - 10.1109/WHC49131.2021.9517217
M3 - Conference contribution
AN - SCOPUS:85115196673
T3 - 2021 IEEE World Haptics Conference, WHC 2021
SP - 427
EP - 432
BT - 2021 IEEE World Haptics Conference, WHC 2021
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 6 July 2021 through 9 July 2021
ER -