Using eye tracking to assess user behavior in virtual training

Mina Fahimipirehgalin, Frieder Loch, Birgit Vogel-Heuser

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Virtual training systems can provide flexible and effective training for interactions with increasingly complex industrial machines. However, existing approaches do not adapt to the adaptive attributes of the user. Being able to track the current state of the user enables a humanization of virtual training system, since it allows analyzing the strain and the cognitive processes of the user and reacting accordingly. In recent years, eye tracking technology has become a widespread research area in human machine interaction. This paper introduces an approach to adapt virtual training systems based on eye tracking analysis. The approach detects specific patterns from eye movements and evaluate the performance of the user based on detected patterns. If the pattern suggests that the user cannot follow the instructions or that the user is distracted, the complexity of the training system can be reduced.

Original languageEnglish
Title of host publicationIntelligent Human Systems Integration - Proceedings of the 3rd International Conference on Intelligent Human Systems Integration IHSI 2020
Subtitle of host publicationIntegrating People and Intelligent Systems
EditorsTareq Ahram, Waldemar Karwowski, Alberto Vergnano, Francesco Leali, Redha Taiar
PublisherSpringer
Pages341-347
Number of pages7
ISBN (Print)9783030395117
DOIs
StatePublished - 2020
Event3rd International Conference on Intelligent Human Systems Integration, IHSI 2020 - Modena, Italy
Duration: 19 Feb 202021 Feb 2020

Publication series

NameAdvances in Intelligent Systems and Computing
Volume1131 AISC
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

Conference3rd International Conference on Intelligent Human Systems Integration, IHSI 2020
Country/TerritoryItaly
CityModena
Period19/02/2021/02/20

Keywords

  • Eye Tracking
  • Pattern detection
  • User behavior
  • Virtual training

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