Using Communication Networks to Predict Team Performance in Massively Multiplayer Online Games

Siegfried Muller, Raji Ghawi, Jurgen Pfeffer

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Scopus citations

Abstract

Virtual teams are becoming increasingly important. Since they are digital in nature, their 'trace data' enable a broad set of new research opportunities. Online Games are especially useful for studying social behavior patterns of collaborative teams. In our study we used longitudinal data from the Massively Multiplayer Online Game (MMOG) Travian collected over a 12-month period that included 4,753 teams with 18,056 individuals and their communication networks. For predicting team performance, we selected 13 SNA-based attributes frequently used in team and leadership research. Using machine learning algorithms, the added explanatory power derived from the patterns of the communication networks enabled us to achieve an adjusted R2 = 0.67 in the best fitting performance prediction model and a prediction accuracy of up to 95.3% in the classification of top performing teams.

Original languageEnglish
Title of host publicationProceedings of the 2020 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2020
EditorsMartin Atzmuller, Michele Coscia, Rokia Missaoui
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages353-360
Number of pages8
ISBN (Electronic)9781728110561
DOIs
StatePublished - 7 Dec 2020
Event12th IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2020 - Virtual, Online, Netherlands
Duration: 7 Dec 202010 Dec 2020

Publication series

NameProceedings of the 2020 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2020

Conference

Conference12th IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2020
Country/TerritoryNetherlands
CityVirtual, Online
Period7/12/2010/12/20

Keywords

  • Communication Network
  • Machine Learning
  • Massively Multiplayer Online Game
  • Performance Prediction
  • Social Network Analysis
  • Virtual Teams

Fingerprint

Dive into the research topics of 'Using Communication Networks to Predict Team Performance in Massively Multiplayer Online Games'. Together they form a unique fingerprint.

Cite this