User-Embodied Interaction in Virtual Reality (UIVR)

Daniel Roth, Iana Podkosova, Niels Christian Nilsson, Alexander Kulik, Gerd Bruder

Research output: Contribution to journalConference articlepeer-review

Abstract

The representation of users is specifically important for Virtual/Mixed/Augmented Reality (VR/MR/AR) applications. The development of technological solutions and the understanding of underlying cognitive effects challenges human-computer interaction (HCI) and related disciplines. A number of interesting research questions, such as realism of appearance and behavior as well as their effects on perception and user behavior arise, that are yet to be explored. To support a discussion and the generation of a common agenda, we will organize a half-day workshop on User-Embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.

Keywords

  • User embodiment
  • avatars
  • body ownership
  • embodied interaction
  • social interaction

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