Use of a virtual environment for FE analysis of vehicle crash worthiness

Sven Kuschfeldt, Martin Schulz, Thomas Ertl, Thomas Reuding, Michael Holzner

Research output: Contribution to conferencePaperpeer-review

8 Scopus citations

Abstract

The advances in computer graphics technology plus the increased complexity of finite element simulations of the crash behavior of a car body have resulted in the need for new visualization techniques to facilitate the analysis of such engineering computations. The virtual reality system VtCrash provides novel computer-human interface techniques for intuitive and interactive analysis of large amounts of crash simulation data. VtCrash takes geometry and physical properties data as input and enables the user to enter a virtual crash and to interact with any part of the vehicle.

Original languageEnglish
Pages209
Number of pages1
StatePublished - 1997
Externally publishedYes
EventProceedings of the 1997 IEEE Virtual Reality Annual International Symposium - Albuquerque, NM, USA
Duration: 1 Mar 19975 Mar 1997

Conference

ConferenceProceedings of the 1997 IEEE Virtual Reality Annual International Symposium
CityAlbuquerque, NM, USA
Period1/03/975/03/97

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