TY - GEN
T1 - Urban Perception-A Cross-Correlation Approach to Quantify the Social Interaction in a Multiple Simulator Setting
AU - Lehsing, Christian
AU - Kracke, Andrea
AU - Bengler, Klaus
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/10/30
Y1 - 2015/10/30
N2 - In current driving simulation research, interaction between human drivers and the more or less smart programmed agents (bots) for surrounding traffic or vulnerable road users (VRU) under specific experimental conditions is the common approach [1], [2], [3]. But interaction between humans, especially in short-timed and complex situations like urban traffic, is a broad facetted, multi-directional and above all vital construct [4], [5]. Concerning this interaction the programmable traffic participants may run into constraints. This paper presents a method where the narrow spectrum of human-bot interaction is broken up. The apparatus consists of a multiparty simulator where a vehicle driver in a driving simulator and a pedestrian in a second simulator interact within the same simulated environment and encounter three types of crossing situations: free lane, occlusion and zebra crossing. Recorded data, (i.e. velocity) was analysed by means of a time-series analysis (crosscorrelation). This approach and the results shall foster the aspect of a more human-like behavior respectively human-humaninteraction in a synthetic setting like driving simulation. Results show differences in the drivers' yielding behavior depending on whether the driver approaches a bot or a human pedestrian. Significant correlation between route design parameters and cross-correlational factors were also found.
AB - In current driving simulation research, interaction between human drivers and the more or less smart programmed agents (bots) for surrounding traffic or vulnerable road users (VRU) under specific experimental conditions is the common approach [1], [2], [3]. But interaction between humans, especially in short-timed and complex situations like urban traffic, is a broad facetted, multi-directional and above all vital construct [4], [5]. Concerning this interaction the programmable traffic participants may run into constraints. This paper presents a method where the narrow spectrum of human-bot interaction is broken up. The apparatus consists of a multiparty simulator where a vehicle driver in a driving simulator and a pedestrian in a second simulator interact within the same simulated environment and encounter three types of crossing situations: free lane, occlusion and zebra crossing. Recorded data, (i.e. velocity) was analysed by means of a time-series analysis (crosscorrelation). This approach and the results shall foster the aspect of a more human-like behavior respectively human-humaninteraction in a synthetic setting like driving simulation. Results show differences in the drivers' yielding behavior depending on whether the driver approaches a bot or a human pedestrian. Significant correlation between route design parameters and cross-correlational factors were also found.
KW - Cross-correlation
KW - Driverpedestrian interaction
KW - Multiparty simulator
KW - Pedestrian simulator
UR - http://www.scopus.com/inward/record.url?scp=84950286209&partnerID=8YFLogxK
U2 - 10.1109/ITSC.2015.169
DO - 10.1109/ITSC.2015.169
M3 - Conference contribution
AN - SCOPUS:84950286209
T3 - IEEE Conference on Intelligent Transportation Systems, Proceedings, ITSC
SP - 1014
EP - 1021
BT - Proceedings - 2015 IEEE 18th International Conference on Intelligent Transportation Systems
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 18th IEEE International Conference on Intelligent Transportation Systems, ITSC 2015
Y2 - 15 September 2015 through 18 September 2015
ER -