UberFlow: A GPU-based particle engine

Peter Kipfer, Mark Segal, Rüdiger Westermann

Research output: Contribution to conferencePaperpeer-review

41 Scopus citations

Abstract

We present a system for real-time animation of large particle sets using GPU computation and memory objects in OpenGL. Our system implements a versatile particle engine, including inter-particle collisions and visibility sorting. By combining memory objects with floating-point fragment programs, we have implemented a particle engine that entirely avoids the transfer of particle data at runtime.

Original languageEnglish
DOIs
StatePublished - 2004
EventACM SIGGRAPH 2004 Sketches, SIGGRAPH'04 - Los Angeles, CA, United States
Duration: 8 Aug 200412 Aug 2004

Conference

ConferenceACM SIGGRAPH 2004 Sketches, SIGGRAPH'04
Country/TerritoryUnited States
CityLos Angeles, CA
Period8/08/0412/08/04

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