Abstract
To foster the understanding of the consequences of one's actions on climate change, low-threshold accessible and understandable content is needed. Virtual Reality (VR) has emerged as a valuable tool in the field of sustainable development education. However, there remains a lack of practical approaches and empirical insights into fostering climate change awareness through an eco-embodiment perspective. Our prototype addresses this gap by immersing users in a VR experience that simulates an everyday life scenario. The player's activities are calculated as if the entire population of Earth would exhibit such a behavior. At the end of the simulation, they are presented with the long-term scaled global consequences for the environment. Our preliminary evaluation demonstrates the effectiveness of this communication method but also reveals necessary gameplay optimizations toward longitudinal pre/post studies to quantify users' learning and behavioral changes.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 |
| Editors | Gerd Bruder, Anne-Helene Olivier, Andrew Cunningham, Evan Yifan Peng, Jens Grubert, Ian Williams |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 611-612 |
| Number of pages | 2 |
| ISBN (Electronic) | 9798350328912 |
| DOIs | |
| State | Published - 2023 |
| Event | 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 - Sydney, Australia Duration: 16 Oct 2023 → 20 Oct 2023 |
Publication series
| Name | Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 |
|---|
Conference
| Conference | 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 |
|---|---|
| Country/Territory | Australia |
| City | Sydney |
| Period | 16/10/23 → 20/10/23 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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SDG 8 Decent Work and Economic Growth
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SDG 12 Responsible Consumption and Production
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SDG 13 Climate Action
Keywords
- Computing industry
- Human computer interaction (HCI)
- Human-centered computing
- Interaction paradigms
- Professional topics
- Social and professional topics
- Sustainability
- Virtual reality
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