TY - GEN
T1 - Towards a framework for agile development of physical products influence of artifacts and methods
AU - Bohmer, Annette Isabel
AU - Meinzinger, Maximilian
AU - Hostettler, Rafael
AU - Knoll, Alois
AU - Lindemann, Udo
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/7/2
Y1 - 2017/7/2
N2 - A typical agile project is characterized by fuzziness. However, this decreases from iteration to iteration by the learning effect of measurable partial results, like prototypes or product increments [6, p. 20]. In the agile process, artifacts are generated by the application of methods. They contain all the information that is required by the product development process and reflect the current state of knowledge. They are thus information carriers. These artifacts can be either physical / tangible or virtual / immaterial. The goal of this work is to evaluate the influence of methods and artifacts on agile projects to serve as a basis to derive an agile framework. To this end, the collected data is structured into an analysis framework allowing for a systematic evaluation. Therefore, the Makeathon Think. Make. Start. was analyzed. During this agile development of innovative products, artifacts are a central element and carrier of information.
AB - A typical agile project is characterized by fuzziness. However, this decreases from iteration to iteration by the learning effect of measurable partial results, like prototypes or product increments [6, p. 20]. In the agile process, artifacts are generated by the application of methods. They contain all the information that is required by the product development process and reflect the current state of knowledge. They are thus information carriers. These artifacts can be either physical / tangible or virtual / immaterial. The goal of this work is to evaluate the influence of methods and artifacts on agile projects to serve as a basis to derive an agile framework. To this end, the collected data is structured into an analysis framework allowing for a systematic evaluation. Therefore, the Makeathon Think. Make. Start. was analyzed. During this agile development of innovative products, artifacts are a central element and carrier of information.
KW - agile
KW - framework
KW - iterative
KW - makeathon
KW - prototype
UR - https://www.scopus.com/pages/publications/85047479544
U2 - 10.1109/ICE.2017.8279895
DO - 10.1109/ICE.2017.8279895
M3 - Conference contribution
AN - SCOPUS:85047479544
T3 - 2017 International Conference on Engineering, Technology and Innovation: Engineering, Technology and Innovation Management Beyond 2020: New Challenges, New Approaches, ICE/ITMC 2017 - Proceedings
SP - 237
EP - 245
BT - 2017 International Conference on Engineering, Technology and Innovation
A2 - Jardim-Goncalves, Ricardo
A2 - Mendonca, Joao Pedro
A2 - Pallot, Marc
A2 - Zarli, Alain
A2 - Martins, Joao
A2 - Marques, Maria
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 23rd International Conference on Engineering, Technology and Innovation, ICE/ITMC 2017
Y2 - 27 June 2017 through 29 June 2017
ER -