TY - GEN
T1 - Toward a Game-like Experience
T2 - 13th IEEE Global Engineering Education Conference, EDUCON 2022
AU - Levkovskyi, Borys
AU - Bondarenko, Maksym
AU - Ring, Marco
AU - Strimbu, George
AU - Utesch, Matthias
AU - Krcmar, Helmut
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Educators have recently been searching for new teaching methods other than traditional frontal lectures, and the ongoing pandemic has drastically boosted this process. Information systems (IS) education is no exception, since, in addition to the challenges of virtual learning, some IS concepts, like Digital Transformation or Business Process Management, lead to better mastering of the learning objectives when taught with some hands-on experience. One method of providing such an experience is the adoption of simulation business games. However, while the learning effect of the existing games is proven to be positive, their user interfaces (UI) are often criticized, which is also reflected in the research. Thus, taking one such game as an example, we propose a way to improve its UI by analyzing non-educational games with simulation aspects with a focus on requirements definition for the game UI in the educational context. Afterward, we implement the ten gathered requirements into a UI prototype by utilizing the SCRUM method, and finally, we evaluate our UI with an expert interview as well as by showcasing it to our target audience and gathering their opinion using the System Usability Scale (SUS) questionnaire. Our research leads to a drastic improvement of the SUS score, compared to the previous version, thus paving the way to implementing further scenarios for teaching business process digitalization.
AB - Educators have recently been searching for new teaching methods other than traditional frontal lectures, and the ongoing pandemic has drastically boosted this process. Information systems (IS) education is no exception, since, in addition to the challenges of virtual learning, some IS concepts, like Digital Transformation or Business Process Management, lead to better mastering of the learning objectives when taught with some hands-on experience. One method of providing such an experience is the adoption of simulation business games. However, while the learning effect of the existing games is proven to be positive, their user interfaces (UI) are often criticized, which is also reflected in the research. Thus, taking one such game as an example, we propose a way to improve its UI by analyzing non-educational games with simulation aspects with a focus on requirements definition for the game UI in the educational context. Afterward, we implement the ten gathered requirements into a UI prototype by utilizing the SCRUM method, and finally, we evaluate our UI with an expert interview as well as by showcasing it to our target audience and gathering their opinion using the System Usability Scale (SUS) questionnaire. Our research leads to a drastic improvement of the SUS score, compared to the previous version, thus paving the way to implementing further scenarios for teaching business process digitalization.
KW - Business Process Digitalization
KW - Information Systems Education
KW - Simulation Games
KW - System Usability Scale
KW - User Interface
UR - http://www.scopus.com/inward/record.url?scp=85130458009&partnerID=8YFLogxK
U2 - 10.1109/EDUCON52537.2022.9766496
DO - 10.1109/EDUCON52537.2022.9766496
M3 - Conference contribution
AN - SCOPUS:85130458009
T3 - IEEE Global Engineering Education Conference, EDUCON
SP - 1849
EP - 1857
BT - Proceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2022
A2 - Jemni, Mohammed
A2 - Kallel, Ilhem
A2 - Akkari, Abdeljalil
PB - IEEE Computer Society
Y2 - 28 March 2022 through 31 March 2022
ER -