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The Inclusion of Gamification Solutions to Enhance User Enjoyment on Crowdsourcing Platforms

  • Technical University of Munich
  • audEERING GmbH
  • Imperial College London

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

15 Scopus citations

Abstract

Games with a purpose offer the opportunity to motivate volunteers to participate in citizen science projects in a fun and engaging manner. In this regard, this paper introduces the gamification concepts present in our browser-based crowd-sourcing platform. The aim of these elements is to encourage users to voluntarily use their leisure time on regular basis to record and annotate data in a fun and playful environment. To ensure our platform appeals to a wide range of players, a variety of gamification elements aimed at different player groups are integrated including gamerscore, leaderboards, badges and bonus items to name but a few examples. To evaluate the effectiveness of these inclusions we conducted user surveys of 33 new players. This analysis indicates that the gamification additions increase user engagement and gratification when performing elementary crowdsourcing tasks.

Original languageEnglish
Title of host publication2018 1st Asian Conference on Affective Computing and Intelligent Interaction, ACII Asia 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781538653111
DOIs
StatePublished - 21 Sep 2018
Externally publishedYes
Event1st Asian Conference on Affective Computing and Intelligent Interaction, ACII Asia 2018 - Beijing, China
Duration: 20 May 201822 May 2018

Publication series

Name2018 1st Asian Conference on Affective Computing and Intelligent Interaction, ACII Asia 2018

Conference

Conference1st Asian Conference on Affective Computing and Intelligent Interaction, ACII Asia 2018
Country/TerritoryChina
CityBeijing
Period20/05/1822/05/18

Keywords

  • Crowd-sourcing
  • Data annotation
  • Games with a purpose
  • Human computation
  • Survey

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