The Effects of Avatar and Environment Design on Embodiment, Presence, Activation, and Task Load in a Virtual Reality Exercise Application

Andrea Bartl, Christian Merz, Daniel Roth, Marc Erich Latoschik

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Scopus citations

Abstract

The development of embodied Virtual Reality (VR) systems involves multiple central design choices. These design choices affect the user perception and therefore require thorough consideration. This article reports on two user studies investigating the influence of common design choices on relevant intermediate factors (sense of embodiment, presence, motivation, activation, and task load) in a VR application for physical exercises. The first study manipulated the avatar fidelity (abstract, partial body vs. anthropomorphic, full-body) and the environment (with vs. without mirror). The second study manipulated the avatar type (healthy vs. injured) and the environment type (beach vs. hospital) and, hence, the avatar-environment congruence. The full-body avatar significantly increased the sense of embodiment and decreased mental demand. Interestingly, the mirror did not influence the dependent variables. The injured avatar significantly increased the temporal demand. The beach environment significantly reduced the tense activation. On the beach, participants felt more present in the incongruent condition embodying the injured avatar.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
EditorsHenry Duh, Ian Williams, Jens Grubert, J. Adam Jones, Jianmin Zheng
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages260-269
Number of pages10
ISBN (Electronic)9781665453257
DOIs
StatePublished - 2022
Externally publishedYes
Event21st IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022 - Singapore, Singapore
Duration: 17 Oct 202221 Oct 2022

Publication series

NameProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022

Conference

Conference21st IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
Country/TerritorySingapore
CitySingapore
Period17/10/2221/10/22

Keywords

  • Empirical studies in HCI
  • Human-centered computing
  • User studies
  • Virtual reality

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