TY - GEN
T1 - The effect of isolated disparity on depth perception in real and virtual environments
AU - Naceri, Abdeldjallil
AU - Chellali, Ryad
PY - 2012
Y1 - 2012
N2 - In this paper, we investigated depth perception in real and virtual environments when binocular disparity is the sole distance cue. The observers were asked to estimate the relative depth of spheres verbally in virtual and actual environments. Constant apparent sized stimuli were used to measure the just-noticeable difference in depth perception, thus avoiding providing a size gradient cue. Results of the experiments revealed individual differences in virtual reality in contrast to reality. Specifically a subgroup of observers had difficulty perceiving the depth of virtual spheres in virtual reality, which may indicate that they rely on apparent size for judging depth. Furthermore, the just-noticeable differences were more variable in the virtual environment than with real objects. Our results reveal individual differences when the disparity-driven convergence cue is the only distance cue provided in virtual reality.
AB - In this paper, we investigated depth perception in real and virtual environments when binocular disparity is the sole distance cue. The observers were asked to estimate the relative depth of spheres verbally in virtual and actual environments. Constant apparent sized stimuli were used to measure the just-noticeable difference in depth perception, thus avoiding providing a size gradient cue. Results of the experiments revealed individual differences in virtual reality in contrast to reality. Specifically a subgroup of observers had difficulty perceiving the depth of virtual spheres in virtual reality, which may indicate that they rely on apparent size for judging depth. Furthermore, the just-noticeable differences were more variable in the virtual environment than with real objects. Our results reveal individual differences when the disparity-driven convergence cue is the only distance cue provided in virtual reality.
KW - I.3.7 [Computing Methodologies]: COMPUTER GRAPHICS - Three-Dimensional Graphics and Realism[virtual realities]
UR - http://www.scopus.com/inward/record.url?scp=84860756770&partnerID=8YFLogxK
U2 - 10.1109/VR.2012.6180905
DO - 10.1109/VR.2012.6180905
M3 - Conference contribution
AN - SCOPUS:84860756770
SN - 9781467312462
T3 - Proceedings - IEEE Virtual Reality
SP - 107
EP - 108
BT - IEEE Virtual Reality Conference 2012, VR 2012 - Proceedings
T2 - 19th IEEE Virtual Reality Conference, VR 2012
Y2 - 4 March 2012 through 8 March 2012
ER -