TY - GEN
T1 - Texturify
T2 - 17th European Conference on Computer Vision, ECCV 2022
AU - Siddiqui, Yawar
AU - Thies, Justus
AU - Ma, Fangchang
AU - Shan, Qi
AU - Nießner, Matthias
AU - Dai, Angela
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - Texture cues on 3D objects are key to compelling visual representations, with the possibility to create high visual fidelity with inherent spatial consistency across different views. Since the availability of textured 3D shapes remains very limited, learning a 3D-supervised data-driven method that predicts a texture based on the 3D input is very challenging. We thus propose Texturify, a GAN-based method that leverages a 3D shape dataset of an object class and learns to reproduce the distribution of appearances observed in real images by generating high-quality textures. In particular, our method does not require any 3D color supervision or correspondence between shape geometry and images to learn the texturing of 3D objects. Texturify operates directly on the surface of the 3D objects by introducing face convolutional operators on a hierarchical 4-RoSy parameterization to generate plausible object-specific textures. Employing differentiable rendering and adversarial losses that critique individual views and consistency across views, we effectively learn the high-quality surface texturing distribution from real-world images. Experiments on car and chair shape collections show that our approach outperforms state of the art by an average of 22% in FID score.
AB - Texture cues on 3D objects are key to compelling visual representations, with the possibility to create high visual fidelity with inherent spatial consistency across different views. Since the availability of textured 3D shapes remains very limited, learning a 3D-supervised data-driven method that predicts a texture based on the 3D input is very challenging. We thus propose Texturify, a GAN-based method that leverages a 3D shape dataset of an object class and learns to reproduce the distribution of appearances observed in real images by generating high-quality textures. In particular, our method does not require any 3D color supervision or correspondence between shape geometry and images to learn the texturing of 3D objects. Texturify operates directly on the surface of the 3D objects by introducing face convolutional operators on a hierarchical 4-RoSy parameterization to generate plausible object-specific textures. Employing differentiable rendering and adversarial losses that critique individual views and consistency across views, we effectively learn the high-quality surface texturing distribution from real-world images. Experiments on car and chair shape collections show that our approach outperforms state of the art by an average of 22% in FID score.
UR - http://www.scopus.com/inward/record.url?scp=85144581680&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-20062-5_5
DO - 10.1007/978-3-031-20062-5_5
M3 - Conference contribution
AN - SCOPUS:85144581680
SN - 9783031200618
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 72
EP - 88
BT - Computer Vision – ECCV 2022 - 17th European Conference, Proceedings
A2 - Avidan, Shai
A2 - Brostow, Gabriel
A2 - Cissé, Moustapha
A2 - Farinella, Giovanni Maria
A2 - Hassner, Tal
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 23 October 2022 through 27 October 2022
ER -