@inproceedings{fc852093cc9b4ce2a904796603467de0,
title = "Teaching Environmental Entrepreneurship to Students with a Serious Gaming Approach: Development, Implementation, and Evaluation of Bikorama@TUM",
abstract = "As the climate debate engages ever more high school students to take to the streets, the objective of this research is to combine environmentally conscious thinking with entrepreneurial ambition. By teaching business concepts in a way that is both captivating and immediately applicable, the serious gaming approach is implemented. The game developed during this project follows the story of a young student who initially rents his own bike and later identifies a business opportunity for building a large bike rental company. This paper explains the game and the corresponding lesson, arguing that positive learning outcomes can be achieved through a playful IT tool.",
keywords = "Entrepreneurship, Green mobility, Pedagogy, Serious gaming",
author = "Xiong, {Ferdinand Shuyu} and Florian Bajraktari and Str{\"o}bl, {Benedikt Pirmin} and M{\"o}slein, {Victor Karl} and Nil{\"u}fer Faizan and Robert Heininger and Utesch, {Matthias Christoph} and Helmut Krcmar",
note = "Publisher Copyright: {\textcopyright} 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.; 23rd International Conference on Interactive Collaborative Learning, ICL 2020 ; Conference date: 23-09-2020 Through 25-09-2020",
year = "2021",
doi = "10.1007/978-3-030-68198-2_48",
language = "English",
isbn = "9783030681975",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "517--529",
editor = "Auer, {Michael E.} and Tiia R{\"u}{\"u}tmann",
booktitle = "Educating Engineers for Future Industrial Revolutions - Proceedings of the 23rd International Conference on Interactive Collaborative Learning ICL2020",
}