Teaching Environmental Entrepreneurship to Students with a Serious Gaming Approach: Development, Implementation, and Evaluation of Bikorama@TUM

Ferdinand Shuyu Xiong, Florian Bajraktari, Benedikt Pirmin Ströbl, Victor Karl Möslein, Nilüfer Faizan, Robert Heininger, Matthias Christoph Utesch, Helmut Krcmar

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

As the climate debate engages ever more high school students to take to the streets, the objective of this research is to combine environmentally conscious thinking with entrepreneurial ambition. By teaching business concepts in a way that is both captivating and immediately applicable, the serious gaming approach is implemented. The game developed during this project follows the story of a young student who initially rents his own bike and later identifies a business opportunity for building a large bike rental company. This paper explains the game and the corresponding lesson, arguing that positive learning outcomes can be achieved through a playful IT tool.

Original languageEnglish
Title of host publicationEducating Engineers for Future Industrial Revolutions - Proceedings of the 23rd International Conference on Interactive Collaborative Learning ICL2020
EditorsMichael E. Auer, Tiia Rüütmann
PublisherSpringer Science and Business Media Deutschland GmbH
Pages517-529
Number of pages13
ISBN (Print)9783030681975
DOIs
StatePublished - 2021
Event23rd International Conference on Interactive Collaborative Learning, ICL 2020 - Tallinn, Estonia
Duration: 23 Sep 202025 Sep 2020

Publication series

NameAdvances in Intelligent Systems and Computing
Volume1328 AISC
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

Conference23rd International Conference on Interactive Collaborative Learning, ICL 2020
Country/TerritoryEstonia
CityTallinn
Period23/09/2025/09/20

Keywords

  • Entrepreneurship
  • Green mobility
  • Pedagogy
  • Serious gaming

Fingerprint

Dive into the research topics of 'Teaching Environmental Entrepreneurship to Students with a Serious Gaming Approach: Development, Implementation, and Evaluation of Bikorama@TUM'. Together they form a unique fingerprint.

Cite this