Teaching business process change in the context of the digital transformation: A review on requirements for a simulation game

Alexander Löffler, Loina Prifti, Marlene Knigge, Harald Kienegger, Helmut Krcmar

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

13 Scopus citations

Abstract

This paper analyzes requirements for a simulation game to teach Business Process Change (BPC) in the context of the digital transformation. First, the necessity of a simulation game to teach BPC as part of the digital transformation of enterprises is presented.Afterwards, a literature review and focus group discussions are conducted to analyze the requirements for teaching BPC. Finally, the resulting requirements are presented within a framework that describes the learner specification, pedagogy, context, and mode of representation for a simulation game to teach BPC.The presented study contributes to theory by providing a starting point for further research regarding the teaching of BPC in the context of the digital transformation. It further contributes to practice as the provided requirements can be used as basis to implement a simulation game to teach BPC.

Original languageEnglish
Title of host publicationMKWI 2018 - Multikonferenz Wirtschaftsinformatik
EditorsPaul Drews, Burkhardt Funk, Peter Niemeyer, Lin Xie
PublisherLeuphana Universitat Luneburg
Pages759-770
Number of pages12
ISBN (Electronic)9783935786720
StatePublished - 2018
EventMultikonferenz Wirtschaftsinformatik, MKWI 2018 - Multiconference on Business Informatics, MKWI 2018 - Luneburg, Germany
Duration: 6 Mar 20189 Mar 2018

Publication series

NameMKWI 2018 - Multikonferenz Wirtschaftsinformatik
Volume2018-March

Conference

ConferenceMultikonferenz Wirtschaftsinformatik, MKWI 2018 - Multiconference on Business Informatics, MKWI 2018
Country/TerritoryGermany
CityLuneburg
Period6/03/189/03/18

Keywords

  • Business process change
  • Digital transformation
  • IS curriculum
  • Simulation games.
  • Teaching

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