TY - GEN
T1 - Supervised Contrastive Learning for Game-Play Frustration Detection from Speech
AU - Song, Meishu
AU - Parada-Cabaleiro, Emilia
AU - Liu, Shuo
AU - Milling, Manuel
AU - Baird, Alice
AU - Yang, Zijiang
AU - Schuller, Björn W.
N1 - Publisher Copyright:
© 2021, Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - Frustration is a common response during game interactions, typically decreasing a user’s engagement and leading to game failure. Artificially intelligent methods capable to automatically detect a user’s level of frustration at an early stage are hence of great interest for game designers, since this would enable optimisation of a player’s experience in real-time. Nevertheless, research in this context is still in its infancy, mainly relying on the use of pre-trained models and fine-tuning tailored to a specific dataset. Furthermore, this lack in research is due to the limited data available and to the ambiguous labelling of frustration, which leads to outcomes which are not generalisable in the real-world. Meanwhile, contrastive loss has been considered instead of the traditional cross-entropy loss in a variety of machine learning applications, showing to be more robust for system stability alternative in self-supervised learning. Following this trend, we hypothesise that using a supervised contrastive loss might overcome the limitations of the cross-entropy loss yielded by the labels’ ambiguity. In fact, our experiments demonstrate that using the supervised contrastive method as a loss function, results improve for the automatic recognition (binary frustration vs no-frustration) of game-induced frustration from speech with an Unweighted Average Recall increase from 86.4 % to 89.9 %.
AB - Frustration is a common response during game interactions, typically decreasing a user’s engagement and leading to game failure. Artificially intelligent methods capable to automatically detect a user’s level of frustration at an early stage are hence of great interest for game designers, since this would enable optimisation of a player’s experience in real-time. Nevertheless, research in this context is still in its infancy, mainly relying on the use of pre-trained models and fine-tuning tailored to a specific dataset. Furthermore, this lack in research is due to the limited data available and to the ambiguous labelling of frustration, which leads to outcomes which are not generalisable in the real-world. Meanwhile, contrastive loss has been considered instead of the traditional cross-entropy loss in a variety of machine learning applications, showing to be more robust for system stability alternative in self-supervised learning. Following this trend, we hypothesise that using a supervised contrastive loss might overcome the limitations of the cross-entropy loss yielded by the labels’ ambiguity. In fact, our experiments demonstrate that using the supervised contrastive method as a loss function, results improve for the automatic recognition (binary frustration vs no-frustration) of game-induced frustration from speech with an Unweighted Average Recall increase from 86.4 % to 89.9 %.
KW - Frustration recognition
KW - Speech recognition
KW - Supervised contrastive learning
UR - http://www.scopus.com/inward/record.url?scp=85112134131&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-78092-0_43
DO - 10.1007/978-3-030-78092-0_43
M3 - Conference contribution
AN - SCOPUS:85112134131
SN - 9783030780913
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 617
EP - 629
BT - Universal Access in Human-Computer Interaction. Design Methods and User Experience - 15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
A2 - Antona, Margherita
A2 - Stephanidis, Constantine
PB - Springer Science and Business Media Deutschland GmbH
T2 - 15th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2021, held as part of the 23rd International Conference, HCI International 2021
Y2 - 24 July 2021 through 29 July 2021
ER -