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Study on motivating physical activity in children with personalized gamified feedback

  • Technical University of Munich

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

22 Scopus citations

Abstract

Gamified interfaces have the potential to motivate children's everyday physical activity. An activity model should allow for unobtrusive data input and offer interpretable output for gamified feedback. We define a physical activity user model that uses smartphone sensor data to learn the children's activity level according to classes of MET scores. We conduct a user study using a pre-/post-test design with 61 children to measure the accuracy of the the predicted activity classes compared to accelerometer data. 19 of these children receive gamified feedback on their activity level using a mobile application.We analyze how the effect of the motivational interface compares to influence factors. This work combines user activity modelling with motivational interfaces and offers insights into the limits and chances of applications designed for children.

Original languageEnglish
Title of host publicationUMAP 2018 - Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization
PublisherAssociation for Computing Machinery, Inc
Pages221-226
Number of pages6
ISBN (Electronic)9781450357845
DOIs
StatePublished - 2 Jul 2018
Event26th ACM International Conference on User Modeling, Adaptation and Personalization, UMAP 2018 - Singapore, Singapore
Duration: 8 Jul 201811 Jul 2018

Publication series

NameUMAP 2018 - Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization

Conference

Conference26th ACM International Conference on User Modeling, Adaptation and Personalization, UMAP 2018
Country/TerritorySingapore
CitySingapore
Period8/07/1811/07/18

Keywords

  • Avatar
  • Children
  • Physical Activity
  • Tracking
  • User Modelling

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