Stochastic real-time games with qualitative timed automata objectives

Tomáš Brázdil, Jan Krčál, Jan Křetínský, Antonín Kučera, Vojtěch Řehák

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

14 Scopus citations

Abstract

We consider two-player stochastic games over real-time probabilistic processes where the winning objective is specified by a timed automaton. The goal of player □ is to play in such a way that the play (a timed word) is accepted by the timed automaton with probability one. Player ◇ aims at the opposite. We prove that whenever player □ has a winning strategy, then she also has a strategy that can be specified by a timed automaton. The strategy automaton reads the history of a play, and the decisions taken by the strategy depend only on the region of the resulting configuration. We also give an exponential-time algorithm which computes a winning timed automaton strategy if it exists.

Original languageEnglish
Title of host publicationCONCUR 2010 - Concurrency Theory - 21st International Conference, CONCUR 2010, Proceedings
Pages207-221
Number of pages15
DOIs
StatePublished - 2010
Event21st Conference on Concurrency Theory, CONCUR 2010 - Paris, France
Duration: 31 Aug 20103 Sep 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6269 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference21st Conference on Concurrency Theory, CONCUR 2010
Country/TerritoryFrance
CityParis
Period31/08/103/09/10

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