Splitting the scene graph - Using spatial relationship graphs instead of scene graphs in augmented reality

Florian Echtler, Manuel Huber, Daniel Pustka, Peter Keitler, Gudrun Klinker

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

Scene graphs have been a core element of 3D graphics since the publication of Inventor. However, in Virtual and Augmented Reality applications, 3D graphics are often interleaved with and controlled by real-world data provided by pose trackers, cameras and other kinds of sensors. In such a setup, the generalized concept of a Spatial Relationship Graph (SRG) might be better suited as an underlying data structure to describe the application and its components. In this paper, we will give an overview of the SRG concept, describe its difference to a scene graph and provide an example AR application built upon an SRG-based tracking library.

Original languageEnglish
Title of host publicationGRAPP 2008 - Proceedings of the 3rd International Conference on Computer Graphics Theory and Applications
Pages456-459
Number of pages4
StatePublished - 2008
EventGRAPP 2008 - 3rd International Conference on Computer Graphics Theory and Applications - Funchal, Madeira, Portugal
Duration: 22 Jan 200825 Jan 2008

Publication series

NameGRAPP 2008 - Proceedings of the 3rd International Conference on Computer Graphics Theory and Applications

Conference

ConferenceGRAPP 2008 - 3rd International Conference on Computer Graphics Theory and Applications
Country/TerritoryPortugal
CityFunchal, Madeira
Period22/01/0825/01/08

Keywords

  • Augmented reality
  • Scenegraph
  • Spatial relationship graph
  • Tracking

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