@inproceedings{26a6beb970ba46f1b0cfb4253db71608,
title = "Solving the 15-puzzle game using local value-iteration",
abstract = "The 15-puzzle is a well-known game which has a long history stretching back in the 1870's. The goal of the game is to arrange a shuffled set of 15 numbered tiles in ascending order, by sliding tiles into the one vacant space on a 4×4 grid. In this paper, we study how Reinforcement Learning can be employed to solve the 15-puzzle problem. Mathematically, this problem can be described as a Markov Decision Process with the states being puzzle configurations. This leads to a large state space with approximately 10 13 elements. In order to deal with this large state space, we present a local variation of the Value-Iteration approach appropriate to solve the15-puzzle starting from arbitrary configurations. Furthermore, we provide a theoretical analysis of the proposed strategy for solving the 15-puzzle problem. The feasibility of the approach and the plausibility of the analysis are additionally shown by simulation results.",
keywords = "15-Puzzle Game, Reinforcement Learning, Value-Iteration",
author = "Bastian Bischoff and Duy Nguyen-Tuong and Heiner Markert and Alois Knoll",
year = "2013",
doi = "10.3233/978-1-61499-330-8-45",
language = "English",
isbn = "9781614993292",
series = "Frontiers in Artificial Intelligence and Applications",
publisher = "IOS Press BV",
pages = "45--54",
booktitle = "Twelfth Scandinavian Conference on Artificial Intelligence. SCAI 2013",
}