Socially immersive avatar-based communication

Daniel Roth, Kristoffer Waldow, Marc Erich Latoschik, Arnulph Fuhrmann, Gary Bente

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

23 Scopus citations

Abstract

In this paper, we present SIAM-C, an avatar-mediated communication platform to study socially immersive interaction in virtual environments. The proposed system is capable of tracking, transmitting, representing body motion, facial expressions, and voice via virtual avatars and inherits the transmission of human behaviors that are available in real-life social interactions. Users are immersed using active stereoscopic rendering projected onto a life-size projection plane, utilizing the concept of 'fish tank' virtual reality (VR). Our prototype connects two separate rooms and allows for socially immersive avatar-mediated communication in VR.

Original languageEnglish
Title of host publication2017 IEEE Virtual Reality, VR 2017 - Proceedings
PublisherIEEE Computer Society
Pages259-260
Number of pages2
ISBN (Electronic)9781509066476
DOIs
StatePublished - 4 Apr 2017
Externally publishedYes
Event19th IEEE Virtual Reality, VR 2017 - Los Angeles, United States
Duration: 18 Mar 201722 Mar 2017

Publication series

NameProceedings - IEEE Virtual Reality

Conference

Conference19th IEEE Virtual Reality, VR 2017
Country/TerritoryUnited States
CityLos Angeles
Period18/03/1722/03/17

Keywords

  • Augmented
  • H.4.3 [Communications Applications]:
  • H5.1 [Multimedia Information Systems]: Artificial
  • Virtual realities

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