TY - GEN
T1 - Smooth object state updates in distributed haptic virtual environments
AU - Schuwerk, Clemens
AU - Steinbach, Eckehard
PY - 2013
Y1 - 2013
N2 - In a multi-user distributed haptic virtual environment (DHVE), object state update messages are necessary to maintain a consistent virtual environment at every entity involved. Traffic control schemes applied to reduce the usually high number of update packets lead to inconsistencies among the participants. Whenever a new state update is received, the discrepancy between the old and new object state has to be resolved. For this purpose, various interpolation methods can be used to smoothly correct the state error. In this paper, we investigate and compare three such methods using subjective experiments to determine a haptically preferred method that leads to a convincing force feedback. Besides basic linear interpolation, we test two other methods from literature which are based on cubic polynomials. Our experimental evaluation, based on a pursuit-tracking task and pairwise comparisons, shows that linear interpolation performs better than the two cubic approaches and is subjectively preferred.
AB - In a multi-user distributed haptic virtual environment (DHVE), object state update messages are necessary to maintain a consistent virtual environment at every entity involved. Traffic control schemes applied to reduce the usually high number of update packets lead to inconsistencies among the participants. Whenever a new state update is received, the discrepancy between the old and new object state has to be resolved. For this purpose, various interpolation methods can be used to smoothly correct the state error. In this paper, we investigate and compare three such methods using subjective experiments to determine a haptically preferred method that leads to a convincing force feedback. Besides basic linear interpolation, we test two other methods from literature which are based on cubic polynomials. Our experimental evaluation, based on a pursuit-tracking task and pairwise comparisons, shows that linear interpolation performs better than the two cubic approaches and is subjectively preferred.
UR - http://www.scopus.com/inward/record.url?scp=84893561211&partnerID=8YFLogxK
U2 - 10.1109/HAVE.2013.6679610
DO - 10.1109/HAVE.2013.6679610
M3 - Conference contribution
AN - SCOPUS:84893561211
SN - 9781479908486
T3 - HAVE 2013 - 2013 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings
SP - 51
EP - 56
BT - HAVE 2013 - 2013 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings
T2 - 2013 12th IEEE International Symposium on Haptic Audio-Visual Environments and Games, HAVE 2013
Y2 - 26 October 2013 through 27 October 2013
ER -