Smooth object state updates in distributed haptic virtual environments

Clemens Schuwerk, Eckehard Steinbach

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

In a multi-user distributed haptic virtual environment (DHVE), object state update messages are necessary to maintain a consistent virtual environment at every entity involved. Traffic control schemes applied to reduce the usually high number of update packets lead to inconsistencies among the participants. Whenever a new state update is received, the discrepancy between the old and new object state has to be resolved. For this purpose, various interpolation methods can be used to smoothly correct the state error. In this paper, we investigate and compare three such methods using subjective experiments to determine a haptically preferred method that leads to a convincing force feedback. Besides basic linear interpolation, we test two other methods from literature which are based on cubic polynomials. Our experimental evaluation, based on a pursuit-tracking task and pairwise comparisons, shows that linear interpolation performs better than the two cubic approaches and is subjectively preferred.

Original languageEnglish
Title of host publicationHAVE 2013 - 2013 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings
Pages51-56
Number of pages6
DOIs
StatePublished - 2013
Event2013 12th IEEE International Symposium on Haptic Audio-Visual Environments and Games, HAVE 2013 - Istanbul, Turkey
Duration: 26 Oct 201327 Oct 2013

Publication series

NameHAVE 2013 - 2013 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings

Conference

Conference2013 12th IEEE International Symposium on Haptic Audio-Visual Environments and Games, HAVE 2013
Country/TerritoryTurkey
CityIstanbul
Period26/10/1327/10/13

Fingerprint

Dive into the research topics of 'Smooth object state updates in distributed haptic virtual environments'. Together they form a unique fingerprint.

Cite this