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Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket

  • Christian Eichhorn
  • , David A. Plecher
  • , Tobias Mesmer
  • , Lucas Leder
  • , Tim Simecek
  • , Nassim Boukadida
  • , Gudrun Klinker
  • Technical University of Munich

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Scopus citations

Abstract

In this project, the full spectrum provided by Milgram's RealityVirtuality Continuum is utilized to enhance presence, usability, and interactions in an authentic Virtual Reality (VR) supermarket simulation used as a standardized evaluation platform for mHealth apps. We introduce a unique Unity-based modeling platform for supermarket environments and the option to design high-quality customized products. To achieve that, solutions are demonstrated by focusing on a recognizable replica of a discounter and utilizing Augmented Virtuality (AV) to include a physical smartphone in the virtual simulation. The user is able to manipulate the simulation from within the smartphone app through this versatile, highly usability-centered controller. To achieve reliable tracking of the smartphone screen, we propose a hybrid approach, which combines fiducial marker tracking with data acquired through a WiFi connection between the VR system and the smartphone. Furthermore, the AV concept is utilized to build scenarios for Mixed Reality (MR) use cases such as simulated AR to navigate to a chosen product in the market. After an initial pre-study with important insights to strengthen the platform, a broad user study involving the physical smartphone with a simulated AR scenario has been conducted. The goals with 30 participants were to evaluate spatial presence, involvement, experienced realism (IPQ), and usability of the system (SUS). Results showed 'Good' (SUS) usability and recorded data as well as the participants' feedback brought important insights. We plan to release this unique VR supermarket platform to contribute to the science community and mHealth industry.

Original languageEnglish
Title of host publicationProceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023
EditorsGerd Bruder, Anne-Helene Olivier, Andrew Cunningham, Evan Yifan Peng, Jens Grubert, Ian Williams
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1161-1170
Number of pages10
ISBN (Electronic)9798350328387
DOIs
StatePublished - 2023
Event22nd IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023 - Sydney, Australia
Duration: 16 Oct 202320 Oct 2023

Publication series

NameProceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023

Conference

Conference22nd IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023
Country/TerritoryAustralia
CitySydney
Period16/10/2320/10/23

Keywords

  • Augmented Virtuality
  • Behavioral Change
  • HCI
  • Mixed Reality
  • Virtual Reality
  • Virtual Supermarket

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