TY - GEN
T1 - Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket
AU - Eichhorn, Christian
AU - Plecher, David A.
AU - Mesmer, Tobias
AU - Leder, Lucas
AU - Simecek, Tim
AU - Boukadida, Nassim
AU - Klinker, Gudrun
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - In this project, the full spectrum provided by Milgram's RealityVirtuality Continuum is utilized to enhance presence, usability, and interactions in an authentic Virtual Reality (VR) supermarket simulation used as a standardized evaluation platform for mHealth apps. We introduce a unique Unity-based modeling platform for supermarket environments and the option to design high-quality customized products. To achieve that, solutions are demonstrated by focusing on a recognizable replica of a discounter and utilizing Augmented Virtuality (AV) to include a physical smartphone in the virtual simulation. The user is able to manipulate the simulation from within the smartphone app through this versatile, highly usability-centered controller. To achieve reliable tracking of the smartphone screen, we propose a hybrid approach, which combines fiducial marker tracking with data acquired through a WiFi connection between the VR system and the smartphone. Furthermore, the AV concept is utilized to build scenarios for Mixed Reality (MR) use cases such as simulated AR to navigate to a chosen product in the market. After an initial pre-study with important insights to strengthen the platform, a broad user study involving the physical smartphone with a simulated AR scenario has been conducted. The goals with 30 participants were to evaluate spatial presence, involvement, experienced realism (IPQ), and usability of the system (SUS). Results showed 'Good' (SUS) usability and recorded data as well as the participants' feedback brought important insights. We plan to release this unique VR supermarket platform to contribute to the science community and mHealth industry.
AB - In this project, the full spectrum provided by Milgram's RealityVirtuality Continuum is utilized to enhance presence, usability, and interactions in an authentic Virtual Reality (VR) supermarket simulation used as a standardized evaluation platform for mHealth apps. We introduce a unique Unity-based modeling platform for supermarket environments and the option to design high-quality customized products. To achieve that, solutions are demonstrated by focusing on a recognizable replica of a discounter and utilizing Augmented Virtuality (AV) to include a physical smartphone in the virtual simulation. The user is able to manipulate the simulation from within the smartphone app through this versatile, highly usability-centered controller. To achieve reliable tracking of the smartphone screen, we propose a hybrid approach, which combines fiducial marker tracking with data acquired through a WiFi connection between the VR system and the smartphone. Furthermore, the AV concept is utilized to build scenarios for Mixed Reality (MR) use cases such as simulated AR to navigate to a chosen product in the market. After an initial pre-study with important insights to strengthen the platform, a broad user study involving the physical smartphone with a simulated AR scenario has been conducted. The goals with 30 participants were to evaluate spatial presence, involvement, experienced realism (IPQ), and usability of the system (SUS). Results showed 'Good' (SUS) usability and recorded data as well as the participants' feedback brought important insights. We plan to release this unique VR supermarket platform to contribute to the science community and mHealth industry.
KW - Augmented Virtuality
KW - Behavioral Change
KW - HCI
KW - Mixed Reality
KW - Virtual Reality
KW - Virtual Supermarket
UR - https://www.scopus.com/pages/publications/85180372639
U2 - 10.1109/ISMAR59233.2023.00133
DO - 10.1109/ISMAR59233.2023.00133
M3 - Conference contribution
AN - SCOPUS:85180372639
T3 - Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023
SP - 1161
EP - 1170
BT - Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023
A2 - Bruder, Gerd
A2 - Olivier, Anne-Helene
A2 - Cunningham, Andrew
A2 - Peng, Evan Yifan
A2 - Grubert, Jens
A2 - Williams, Ian
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 22nd IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023
Y2 - 16 October 2023 through 20 October 2023
ER -