SemanticPaint: Interactive 3D labeling and learning at your fingertips

Julien Valentin, Vibhav Vineet, Ming Ming Cheng, David Kim, Jamie Shotton, Pushmeet Kohli, Matthias Nießner, Antonio Criminisi, Shahram Izadi, Philip Torr

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

95 Scopus citations

Abstract

We present a new interactive and online approach to 3D scene understanding. Our system, SemanticPaint, allows users to simultaneously scan their environment whilst interactively segmenting the scene simply by reaching out and touching any desired object or surface. Our system continuously learns from these segmentations, and labels new unseen parts of the environment. Unlike offline systems where capture, labeling, and batch learning often take hours or even days to perform, our approach is fully online. This provides users with continuous live feedback of the recognition during capture, allowing to immediately correct errors in the segmentation and/or learning-a feature that has so far been unavailable to batch and offline methods. This leads to models that are tailored or personalized specifically to the user's environments and object classes of interest, opening up the potential for new applications in augmented reality, interior design, and human/robot navigation. It also provides the ability to capture substantial labeled 3D datasets for training large-scale visual recognition systems.

Original languageEnglish
Title of host publicationACM Transactions on Graphics
PublisherAssociation for Computing Machinery
Volume34
Edition5
ISBN (Electronic)9781450333313
DOIs
StatePublished - Oct 2015
Externally publishedYes

Keywords

  • 3D features
  • 3D scene understanding
  • Depth camera
  • Interactive
  • Learning
  • Online
  • Segmentation

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