TY - GEN
T1 - Science Fiction, Software Friction, Spatial Fantasies
T2 - 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2024
AU - Memis, Ilayda
AU - Förster, Nick
AU - Petzold, Frank
N1 - Publisher Copyright:
© 2024, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
PY - 2024
Y1 - 2024
N2 - Dystopic despair and utopian promises manifest a dichotomy dominating architectural and urbanistic discourses on digital technologies. This schism leaves only little room for critical-but-productive research and design perspectives. In this paper, we explore the figure of architectural science fiction to interrogate the historical roots, material disposition, and urban imaginaries underlying today's urban digitization projects. Therefore, we discuss architectural speculation and science fiction as a central resource for contemporary digital design research and education. We will describe the methods and outcomes that we collaboratively developed in an academic design studio. Our approach consisted of three phases with shifting scales and media, investigating the computational utopias as science fiction narratives, as technological systems, and lastly, as critical visions for city planning today. Instead of isolated technical solutions, the participants developed complex architectural perspectives on digital technologies, incorporating spatial aspects, historical trajectories, and multiple stakeholders’ perspectives.
AB - Dystopic despair and utopian promises manifest a dichotomy dominating architectural and urbanistic discourses on digital technologies. This schism leaves only little room for critical-but-productive research and design perspectives. In this paper, we explore the figure of architectural science fiction to interrogate the historical roots, material disposition, and urban imaginaries underlying today's urban digitization projects. Therefore, we discuss architectural speculation and science fiction as a central resource for contemporary digital design research and education. We will describe the methods and outcomes that we collaboratively developed in an academic design studio. Our approach consisted of three phases with shifting scales and media, investigating the computational utopias as science fiction narratives, as technological systems, and lastly, as critical visions for city planning today. Instead of isolated technical solutions, the participants developed complex architectural perspectives on digital technologies, incorporating spatial aspects, historical trajectories, and multiple stakeholders’ perspectives.
KW - Architectural Theory
KW - Critical Design
KW - Design Education
KW - Prototyping
KW - Science Fiction
KW - Speculative Design
UR - http://www.scopus.com/inward/record.url?scp=85210250702&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85210250702
SN - 9789491207389
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 517
EP - 526
BT - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2024
A2 - Kontovourkis, Odysseas
A2 - Phocas, Marios C.
A2 - Wurzer, Gabriel
PB - Education and research in Computer Aided Architectural Design in Europe
Y2 - 9 September 2024 through 13 September 2024
ER -