TY - GEN
T1 - SceneNet RGB-D
T2 - 16th IEEE International Conference on Computer Vision, ICCV 2017
AU - McCormac, John
AU - Handa, Ankur
AU - Leutenegger, Stefan
AU - Davison, Andrew J.
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/12/22
Y1 - 2017/12/22
N2 - We introduce SceneNet RGB-D, a dataset providing pixel-perfect ground truth for scene understanding problems such as semantic segmentation, instance segmentation, and object detection. It also provides perfect camera poses and depth data, allowing investigation into geometric computer vision problems such as optical flow, camera pose estimation, and 3D scene labelling tasks. Random sampling permits virtually unlimited scene configurations, and here we provide 5M rendered RGB-D images from 16K randomly generated 3D trajectories in synthetic layouts, with random but physically simulated object configurations. We compare the semantic segmentation performance of network weights produced from pretraining on RGB images from our dataset against generic VGG-16 ImageNet weights. After fine-tuning on the SUN RGB-D and NYUv2 real-world datasets we find in both cases that the synthetically pre-trained network outperforms the VGG-16 weights. When synthetic pre-training includes a depth channel (something ImageNet cannot natively provide) the performance is greater still. This suggests that large-scale high-quality synthetic RGB datasets with task-specific labels can be more useful for pretraining than real-world generic pre-training such as ImageNet. We host the dataset at http://robotvault. bitbucket.io/scenenet-rgbd.html.
AB - We introduce SceneNet RGB-D, a dataset providing pixel-perfect ground truth for scene understanding problems such as semantic segmentation, instance segmentation, and object detection. It also provides perfect camera poses and depth data, allowing investigation into geometric computer vision problems such as optical flow, camera pose estimation, and 3D scene labelling tasks. Random sampling permits virtually unlimited scene configurations, and here we provide 5M rendered RGB-D images from 16K randomly generated 3D trajectories in synthetic layouts, with random but physically simulated object configurations. We compare the semantic segmentation performance of network weights produced from pretraining on RGB images from our dataset against generic VGG-16 ImageNet weights. After fine-tuning on the SUN RGB-D and NYUv2 real-world datasets we find in both cases that the synthetically pre-trained network outperforms the VGG-16 weights. When synthetic pre-training includes a depth channel (something ImageNet cannot natively provide) the performance is greater still. This suggests that large-scale high-quality synthetic RGB datasets with task-specific labels can be more useful for pretraining than real-world generic pre-training such as ImageNet. We host the dataset at http://robotvault. bitbucket.io/scenenet-rgbd.html.
UR - http://www.scopus.com/inward/record.url?scp=85041892894&partnerID=8YFLogxK
U2 - 10.1109/ICCV.2017.292
DO - 10.1109/ICCV.2017.292
M3 - Conference contribution
AN - SCOPUS:85041892894
T3 - Proceedings of the IEEE International Conference on Computer Vision
SP - 2697
EP - 2706
BT - Proceedings - 2017 IEEE International Conference on Computer Vision, ICCV 2017
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 22 October 2017 through 29 October 2017
ER -