TY - GEN
T1 - Scale and Complexity Multi-layered, multi-scalar agent networks in time-based urban design
AU - Kuo, Jeannette
AU - Zausinger, Dominik
N1 - Publisher Copyright:
© 2010.
PY - 2010
Y1 - 2010
N2 - Urban design, perhaps even more than architecture, is a time-dependent discipline. With its multi-layered complexities, from individual buildings to entire regions, decisions made at one level, that may not show effect immediately, may prove to have disastrous consequences further down the line. The need to incorporate time-based simulations in urban modeling, and the demand for a means of evaluating the changes have led to explorations with multi-agent systems in computation that allow for decisions to be decentralized. From the first basic rule-based system of Conway’s Game of Life [1] to recent urban simulations developed at institutions like the ETH Zurich [2], or UCL CASA [3], these programs synthesize the various exigencies into complex simulations so that the designer may make informed decisions. It is however not enough to simply use parametrics in urban design. Rules or desires implemented at one scale may not apply to another, while isolating each scalar layer for independent study reverts to the disjunctive and shortsighted practices of past planning decisions. Central to current parametric research in urban design is the need to deal with multiple scales of urbanism with specific intelligence that can then feed back into the collective system: a networked parametric environment. This paper will present the results from a city-generator, developed in Processing by Dino Rossi, Dominik Zausinger and Jeannette Kuo, using multi-agent systems that operate interactively at various scales.
AB - Urban design, perhaps even more than architecture, is a time-dependent discipline. With its multi-layered complexities, from individual buildings to entire regions, decisions made at one level, that may not show effect immediately, may prove to have disastrous consequences further down the line. The need to incorporate time-based simulations in urban modeling, and the demand for a means of evaluating the changes have led to explorations with multi-agent systems in computation that allow for decisions to be decentralized. From the first basic rule-based system of Conway’s Game of Life [1] to recent urban simulations developed at institutions like the ETH Zurich [2], or UCL CASA [3], these programs synthesize the various exigencies into complex simulations so that the designer may make informed decisions. It is however not enough to simply use parametrics in urban design. Rules or desires implemented at one scale may not apply to another, while isolating each scalar layer for independent study reverts to the disjunctive and shortsighted practices of past planning decisions. Central to current parametric research in urban design is the need to deal with multiple scales of urbanism with specific intelligence that can then feed back into the collective system: a networked parametric environment. This paper will present the results from a city-generator, developed in Processing by Dino Rossi, Dominik Zausinger and Jeannette Kuo, using multi-agent systems that operate interactively at various scales.
KW - agent-based modeling
KW - cellular automata
KW - complexity
KW - genetic algorithm
KW - neural network
KW - parametric urbanism
KW - urban dynamics
UR - http://www.scopus.com/inward/record.url?scp=85053593302&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85053593302
SN - 9780954118396
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 651
EP - 657
BT - Future Cities
A2 - Schmitt, Gerhard
A2 - Hovestad, Ludger
A2 - Van Gool, Luc
A2 - Bosché, Frédéric
A2 - Burkhard, Remo
A2 - Coleman, Suzanne
A2 - Halatsch, Jan
A2 - Hansmeyer, Michael
A2 - Konsorski-Lang, Silke
A2 - Kunze, Antje
A2 - Sehmi-Luck, Martina
PB - Education and research in Computer Aided Architectural Design in Europe
T2 - 28th Conference on Education in Computer Aided Architectural Design in Europe, eCAADe 2010
Y2 - 15 September 2010 through 18 September 2010
ER -