Scalable rendering for very large meshes

Matthäus G. Chajdas, Matthias Reitinger, Rüdigger Westermann

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

In this paper, we present a novel approach for rendering of very large polygonal meshes consisting of several hundred million triangles. Our technique uses the rasterizer exclusively to allow for high-quality, anti-aliased rendering and takes advantage of a compact, voxel-based level-of-detail simplification. We show how our approach unifies streaming, occlusion culling, and level-of-detail into a single rasterization based pipeline. We also demonstrate how our level-of-detail simplification can be quickly computed, even for the most complex polygonal meshes.

Original languageEnglish
Title of host publication22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2014, Full Papers Proceedings - in co-operation with EUROGRAPHICS Association
EditorsVaclav Skala
PublisherVaclav Skala - Union Agency
Pages77-85
Number of pages9
ISBN (Electronic)9788086943701
StatePublished - 2014
Event22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2014 - in co-operation with EUROGRAPHICS Association - Plzen, Czech Republic
Duration: 2 Jun 20145 Jun 2014

Publication series

Name22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2014, Full Papers Proceedings - in co-operation with EUROGRAPHICS Association

Conference

Conference22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2014 - in co-operation with EUROGRAPHICS Association
Country/TerritoryCzech Republic
CityPlzen
Period2/06/145/06/14

Keywords

  • Computer Graphics
  • Large model rendering
  • Level-of-detail

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