Scalable fluid simulation using anisotropic turbulence particles

Tobias Pfaff, Nils Thuerey, Jonathan Cohen, Sarah Tariq, Markus Gross

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

54 Scopus citations

Abstract

It is usually difficult to resolve the fine details of turbulent flows, especially when targeting real-time applications. We present a novel, scalable turbulence method that uses a realistic energy model and an efficient particle representation that allows for the accurate and robust simulation of small-scale detail. We compute transport of turbulent energy using a complete two-equation k-ε model with accurate production terms that allows us to capture anisotropic turbulence effects, which integrate smoothly into the base flow. We only require a very low grid resolution to resolve the underlying base flow. As we offload complexity from the fluid solver to the particle system, we can control the detail of the simulation easily by adjusting the number of particles, without changing the large scale behavior. In addition, no computations are wasted on areas that are not visible. We demonstrate that due to the design of our algorithm it is highly suitable for massively parallel architectures, and is able to generate detailed turbulent simulations with millions of particles at high framerates.

Original languageEnglish
Title of host publicationProceedings of ACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010
Volume29
Edition6
DOIs
StatePublished - 2010
Externally publishedYes
EventACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010 - Seoul, Korea, Republic of
Duration: 15 Dec 201018 Dec 2010

Conference

ConferenceACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010
Country/TerritoryKorea, Republic of
CitySeoul
Period15/12/1018/12/10

Keywords

  • fluid simulation
  • physically based animation
  • turbulence

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