TY - GEN
T1 - Rethinking real-time strategy games for virtual reality
AU - Truman, Samuel
AU - Rapp, Nicolas
AU - Roth, Daniel
AU - Von Mammen, Sebastian
N1 - Publisher Copyright:
© 2018 ACM.
PY - 2018/8/7
Y1 - 2018/8/7
N2 - Recent improvements in virtual reality (VR) technology promise the opportunity to redesign established game genres, such as real-time strategy (RTS) games. In this work we have a look at a taxonomy of RTS games and apply it to RTS titles for VR. Hereby, we identify possible difficulties such as the need for novel means of navigation in VR. We discuss conceivable solutions and illustrate them by referring to relevant work by others and by means of AStar0ID, an exploratory prototype VR RTS science fiction game. Our main contribution is the systematic inspection and discussion of foundational RTS aspects in the context of VR and, thus, to provide a substantial basis to further rethink and evolve the RTS genre in this new light.
AB - Recent improvements in virtual reality (VR) technology promise the opportunity to redesign established game genres, such as real-time strategy (RTS) games. In this work we have a look at a taxonomy of RTS games and apply it to RTS titles for VR. Hereby, we identify possible difficulties such as the need for novel means of navigation in VR. We discuss conceivable solutions and illustrate them by referring to relevant work by others and by means of AStar0ID, an exploratory prototype VR RTS science fiction game. Our main contribution is the systematic inspection and discussion of foundational RTS aspects in the context of VR and, thus, to provide a substantial basis to further rethink and evolve the RTS genre in this new light.
UR - http://www.scopus.com/inward/record.url?scp=85055549161&partnerID=8YFLogxK
U2 - 10.1145/3235765.3235801
DO - 10.1145/3235765.3235801
M3 - Conference contribution
AN - SCOPUS:85055549161
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018
A2 - Deterding, Sebastian
A2 - Khandaker, Mitu
A2 - Risi, Sebastian
A2 - Font, Jose
A2 - Dahlskog, Steve
A2 - Salge, Christoph
A2 - Olsson, Carl Magnus
PB - Association for Computing Machinery
T2 - 13th International Conference on the Foundations of Digital Games, FDG 2018
Y2 - 7 August 2018 through 10 August 2018
ER -