Rethinking real-time strategy games for virtual reality

Samuel Truman, Nicolas Rapp, Daniel Roth, Sebastian Von Mammen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

Recent improvements in virtual reality (VR) technology promise the opportunity to redesign established game genres, such as real-time strategy (RTS) games. In this work we have a look at a taxonomy of RTS games and apply it to RTS titles for VR. Hereby, we identify possible difficulties such as the need for novel means of navigation in VR. We discuss conceivable solutions and illustrate them by referring to relevant work by others and by means of AStar0ID, an exploratory prototype VR RTS science fiction game. Our main contribution is the systematic inspection and discussion of foundational RTS aspects in the context of VR and, thus, to provide a substantial basis to further rethink and evolve the RTS genre in this new light.

Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018
EditorsSebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450365710
DOIs
StatePublished - 7 Aug 2018
Externally publishedYes
Event13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden
Duration: 7 Aug 201810 Aug 2018

Publication series

NameACM International Conference Proceeding Series

Conference

Conference13th International Conference on the Foundations of Digital Games, FDG 2018
Country/TerritorySweden
CityMalmo
Period7/08/1810/08/18

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