TY - GEN
T1 - Rethinking 3D Geometric Object Features for Enhancing Skeleton-based Action Recognition
AU - Wu, Yuankai
AU - Wang, Chi
AU - Salihu, Driton
AU - Patsch, Constantin
AU - Zakour, Marsil
AU - Steinbach, Eckehard
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Human action recognition is crucial for intelligent robots, especially in the realm of human-robot collaboration research. Recent advancements in human pose estimation algorithms have shifted the focus of action recognition towards skeleton-based models, which exhibit robustness to changes in background and illumination. However, many state-of-the-art action recognition models rely on 2D skeleton data, neglecting object features. This limitation becomes obvious in complex scenarios where human interactions with objects are crucial, potentially compromising the reliability of assistive robots in understanding human behavior in their environment. To address this issue, we propose a method that effectively integrates 3D geometric object features into skeleton data using graph convolutional neural networks (GCNs). In addition to analyzing the effectiveness of information from different dimensions such as object center position, category, translation, and rotation, we explore various adjacency matrix designs for graph networks. Our model performance is evaluated on two challenging datasets: IKEA ASM and Bimanual Actions. The results demonstrate a significant improvement in action recognition by integrating object features into skeleton-based models. Specifically, on the IKEA-ASM dataset, our approach achieves a frame-wise Top-1 score improvement of 10.8% and an average F1@k improvement of 13.3%, while on the Bimanual Actions dataset, it achieves a frame-wise Top-1 score improvement of 11.4% and an average F1@k improvement of 5.3%, with negligible increases in model complexity.
AB - Human action recognition is crucial for intelligent robots, especially in the realm of human-robot collaboration research. Recent advancements in human pose estimation algorithms have shifted the focus of action recognition towards skeleton-based models, which exhibit robustness to changes in background and illumination. However, many state-of-the-art action recognition models rely on 2D skeleton data, neglecting object features. This limitation becomes obvious in complex scenarios where human interactions with objects are crucial, potentially compromising the reliability of assistive robots in understanding human behavior in their environment. To address this issue, we propose a method that effectively integrates 3D geometric object features into skeleton data using graph convolutional neural networks (GCNs). In addition to analyzing the effectiveness of information from different dimensions such as object center position, category, translation, and rotation, we explore various adjacency matrix designs for graph networks. Our model performance is evaluated on two challenging datasets: IKEA ASM and Bimanual Actions. The results demonstrate a significant improvement in action recognition by integrating object features into skeleton-based models. Specifically, on the IKEA-ASM dataset, our approach achieves a frame-wise Top-1 score improvement of 10.8% and an average F1@k improvement of 13.3%, while on the Bimanual Actions dataset, it achieves a frame-wise Top-1 score improvement of 11.4% and an average F1@k improvement of 5.3%, with negligible increases in model complexity.
UR - https://www.scopus.com/pages/publications/85216454816
U2 - 10.1109/IROS58592.2024.10802032
DO - 10.1109/IROS58592.2024.10802032
M3 - Conference contribution
AN - SCOPUS:85216454816
T3 - IEEE International Conference on Intelligent Robots and Systems
SP - 5032
EP - 5039
BT - 2024 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2024 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2024
Y2 - 14 October 2024 through 18 October 2024
ER -