TY - GEN
T1 - Recommendations for building gamified calibration technologies for BCI applications
AU - Eghtebas, Chloe
AU - Haupt, Christian
AU - Klinker, Gudrun
N1 - Funding Information:
This research is supported by the Deutsche Forschungsgemeinschaft (DFG) through the TUM International Graduate School of Science and Engineering (IGSSE) under subproject 11.04 ”Game.UP” and from the European Unions Horizon 2020 Research and Innovation Programme under Grant Agreement No. 720270 (Human Brain Project SGA1).
PY - 2017/10/15
Y1 - 2017/10/15
N2 - Brain Computer Interfaces (BCIs) are a promising interaction method that currently face many problems before they can be used in everyday applications, such as games. One of the main problems is that calibration required for each new session using the BCI can be as long as 30 min. In this work in progress we hold 6 workshops with 2-4 participants per workshop, 18 participants total, to brainstorm the wide range of BCI applications and how to gamify the calibration process for each application. We propose an overview of the workshop results and an analysis and discussion around criteria for calibration games based on a BCI application. ACM 978-1-4503-5111-9/17/10.
AB - Brain Computer Interfaces (BCIs) are a promising interaction method that currently face many problems before they can be used in everyday applications, such as games. One of the main problems is that calibration required for each new session using the BCI can be as long as 30 min. In this work in progress we hold 6 workshops with 2-4 participants per workshop, 18 participants total, to brainstorm the wide range of BCI applications and how to gamify the calibration process for each application. We propose an overview of the workshop results and an analysis and discussion around criteria for calibration games based on a BCI application. ACM 978-1-4503-5111-9/17/10.
KW - BCI
KW - Calibration
KW - Gamification
UR - http://www.scopus.com/inward/record.url?scp=85034773997&partnerID=8YFLogxK
U2 - 10.1145/3130859.3131318
DO - 10.1145/3130859.3131318
M3 - Conference contribution
AN - SCOPUS:85034773997
T3 - CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
SP - 527
EP - 533
BT - CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
PB - Association for Computing Machinery, Inc
T2 - 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
Y2 - 15 October 2017 through 18 October 2017
ER -