Recommendations for building gamified calibration technologies for BCI applications

Chloe Eghtebas, Christian Haupt, Gudrun Klinker

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Brain Computer Interfaces (BCIs) are a promising interaction method that currently face many problems before they can be used in everyday applications, such as games. One of the main problems is that calibration required for each new session using the BCI can be as long as 30 min. In this work in progress we hold 6 workshops with 2-4 participants per workshop, 18 participants total, to brainstorm the wide range of BCI applications and how to gamify the calibration process for each application. We propose an overview of the workshop results and an analysis and discussion around criteria for calibration games based on a BCI application. ACM 978-1-4503-5111-9/17/10.

Original languageEnglish
Title of host publicationCHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages527-533
Number of pages7
ISBN (Electronic)9781450351119
DOIs
StatePublished - 15 Oct 2017
Event4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017

Publication series

NameCHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play

Conference

Conference4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
Country/TerritoryNetherlands
CityAmsterdam
Period15/10/1718/10/17

Keywords

  • BCI
  • Calibration
  • Gamification

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