Real-time vision-based camera tracking for augmented reality applications

Dieter Koller, Gudrun Klinker, Eric Rose, David Breen, Ross Whitaker, Mihran Tuceryan

Research output: Contribution to conferencePaperpeer-review

89 Scopus citations

Abstract

Augmented reality deals with the problem of dynamically augmenting or enhancing (images or live video of) the real world with computer generated data (e.g., graphics of virtual objects). This poses two major problems: (a) determining the precise alignment of real and virtual coordinate frames for overlay, and (b) capturing the 3D environment including camera and object motions. The latter is important for interactive augmented reality applications where users can interact with both real and virtual objects. Here we address the problem of accurately tracking the 3D motion of a monocular camera in a known 3D environment and dynamically estimating the 3D camera location. We utilize fully automated landmark-based camera calibration to initialize the motion estimation and employ extended Kalman filter techniques to track landmarks and to estimate the camera location. The implementation of our approach has been proven to be efficient and robust and our system successfully tracks in real-time at approximately 10 Hz.

Original languageEnglish
Pages87-94
Number of pages8
DOIs
StatePublished - 1997
Externally publishedYes
EventProceedings of the 1997 ACM Symposium on Virtual Reality Software and Technology, VRST - Lausanne, Switz
Duration: 15 Sep 199717 Sep 1997

Conference

ConferenceProceedings of the 1997 ACM Symposium on Virtual Reality Software and Technology, VRST
CityLausanne, Switz
Period15/09/9717/09/97

Fingerprint

Dive into the research topics of 'Real-time vision-based camera tracking for augmented reality applications'. Together they form a unique fingerprint.

Cite this