Real-time simulations of bubbles and foam within a shallow water framework

N. Thürey, F. Sadlo, S. Schirm, M. Müller-Fischer, M. Gross

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

66 Scopus citations

Abstract

Bubbles and foam are important fluid phenomena on scales that we encounter in our lives every day. While different techniques to handle these effects were developed in the past years, they require a full 3D fluid solver with free surfaces and surface tension. We present a shallow water based particle model that is coupled with a smoothed particle hydrodynamics simulation to demonstrate that real-time simulations of bubble and foam effects are possible with high frame rates. A shallow water simulation is used to represent the overall water volume. It is coupled to a particle-based bubble simulation with a flow field of spherical vortices. This bubble simulation is interacting with a smoothed particle hydrodynamics simulation including surface tension to handle foam on the fluid surface. The realism and performance of our approach is demonstrated with several test cases that run with high frame rates on a standard PC.

Original languageEnglish
Title of host publicationSymposium on Computer Animation 2007 - ACM SIGGRAPH / Eurographics Symposium Proceedings, SCA 2007
EditorsDimitris Metaxas, Jovan Popovic
PublisherAssociation for Computing Machinery, Inc
Pages191-198
Number of pages8
ISBN (Electronic)9781595936240
StatePublished - 3 Aug 2007
Externally publishedYes
Event7th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007 - San Diego, United States
Duration: 3 Aug 20074 Aug 2007

Publication series

NameSymposium on Computer Animation 2007 - ACM SIGGRAPH / Eurographics Symposium Proceedings, SCA 2007

Conference

Conference7th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007
Country/TerritoryUnited States
CitySan Diego
Period3/08/074/08/07

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