@inproceedings{8257b7238471487097f4f19555550f11,
title = "Real-time simulations of bubbles and foam within a shallow water framework",
abstract = "Bubbles and foam are important fluid phenomena on scales that we encounter in our lives every day. While different techniques to handle these effects were developed in the past years, they require a full 3D fluid solver with free surfaces and surface tension. We present a shallow water based particle model that is coupled with a smoothed particle hydrodynamics simulation to demonstrate that real-time simulations of bubble and foam effects are possible with high frame rates. A shallow water simulation is used to represent the overall water volume. It is coupled to a particle-based bubble simulation with a flow field of spherical vortices. This bubble simulation is interacting with a smoothed particle hydrodynamics simulation including surface tension to handle foam on the fluid surface. The realism and performance of our approach is demonstrated with several test cases that run with high frame rates on a standard PC.",
author = "N. Th{\"u}rey and F. Sadlo and S. Schirm and M. M{\"u}ller-Fischer and M. Gross",
note = "Publisher Copyright: {\textcopyright} 2007 ACM.; 7th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007 ; Conference date: 03-08-2007 Through 04-08-2007",
year = "2007",
month = aug,
day = "3",
language = "English",
series = "Symposium on Computer Animation 2007 - ACM SIGGRAPH / Eurographics Symposium Proceedings, SCA 2007",
publisher = "Association for Computing Machinery, Inc",
pages = "191--198",
editor = "Dimitris Metaxas and Jovan Popovic",
booktitle = "Symposium on Computer Animation 2007 - ACM SIGGRAPH / Eurographics Symposium Proceedings, SCA 2007",
}