Real-time simulation and visualization of human vision through eyeglasses on the GPU

Matthias Nießner, Roman Sturm, Günther Greiner

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Scopus citations

Abstract

We present a novel approach that allows real-time simulation of human vision through eyeglasses. Our system supports glasses that are composed of a combination of spheric, toric and in particular of free-form surfaces. In order to obtain eye accommodation we perform wavefront tracing on the GPU. Defocus is achieved either by progressive distributed ray tracing of the eye lens (accurate) or by approximate blurring according to the obtained wavefront parameters. While the first variant is best suited guiding lens manufacturers during the design process of lenses, we consider the second approach ideal for giving customers a real-time impression of customized virtual spectacles in eye shops. Additionally, we visualize refractive power and effective astigmatism of incident wavefronts. That allows quality assessment of special purpose lenses such as reading or sport glasses in particular scene environments.

Original languageEnglish
Title of host publicationProceedings - VRCAI 2012
Subtitle of host publication11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Pages195-201
Number of pages7
DOIs
StatePublished - 2012
Externally publishedYes
Event11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2012 - Singapore, Singapore
Duration: 2 Dec 20124 Dec 2012

Publication series

NameProceedings - VRCAI 2012: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry

Conference

Conference11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2012
Country/TerritorySingapore
CitySingapore
Period2/12/124/12/12

Keywords

  • real-time rendering
  • simulation of human vision

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