TY - GEN
T1 - Real-time simulation and visualization of human vision through eyeglasses on the GPU
AU - Nießner, Matthias
AU - Sturm, Roman
AU - Greiner, Günther
PY - 2012
Y1 - 2012
N2 - We present a novel approach that allows real-time simulation of human vision through eyeglasses. Our system supports glasses that are composed of a combination of spheric, toric and in particular of free-form surfaces. In order to obtain eye accommodation we perform wavefront tracing on the GPU. Defocus is achieved either by progressive distributed ray tracing of the eye lens (accurate) or by approximate blurring according to the obtained wavefront parameters. While the first variant is best suited guiding lens manufacturers during the design process of lenses, we consider the second approach ideal for giving customers a real-time impression of customized virtual spectacles in eye shops. Additionally, we visualize refractive power and effective astigmatism of incident wavefronts. That allows quality assessment of special purpose lenses such as reading or sport glasses in particular scene environments.
AB - We present a novel approach that allows real-time simulation of human vision through eyeglasses. Our system supports glasses that are composed of a combination of spheric, toric and in particular of free-form surfaces. In order to obtain eye accommodation we perform wavefront tracing on the GPU. Defocus is achieved either by progressive distributed ray tracing of the eye lens (accurate) or by approximate blurring according to the obtained wavefront parameters. While the first variant is best suited guiding lens manufacturers during the design process of lenses, we consider the second approach ideal for giving customers a real-time impression of customized virtual spectacles in eye shops. Additionally, we visualize refractive power and effective astigmatism of incident wavefronts. That allows quality assessment of special purpose lenses such as reading or sport glasses in particular scene environments.
KW - real-time rendering
KW - simulation of human vision
UR - http://www.scopus.com/inward/record.url?scp=84872286309&partnerID=8YFLogxK
U2 - 10.1145/2407516.2407565
DO - 10.1145/2407516.2407565
M3 - Conference contribution
AN - SCOPUS:84872286309
SN - 9781450318259
T3 - Proceedings - VRCAI 2012: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
SP - 195
EP - 201
BT - Proceedings - VRCAI 2012
T2 - 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2012
Y2 - 2 December 2012 through 4 December 2012
ER -