TY - GEN
T1 - PSBench
T2 - 2014 International Conference on Middleware, Middleware 2014
AU - Zhang, Kaiwen
AU - Rabl, Tilmann
AU - Sun, Yi Ping
AU - Kumar, Rushab
AU - Zen, Nayeem
AU - Jacobsen, Hans Arno
N1 - Publisher Copyright:
Copyright 2014 ACM.
PY - 2014/12/8
Y1 - 2014/12/8
N2 - The publish/subscribe paradigm has found wide acceptance in a broad variety of use cases that differ dramatically in the characteristics of their workloads. Many different systems have been developed both by academia as well as industry, but there is no definitive benchmark, which enables a fair comparison between the different systems. In this demo, we present PSBench, a benchmark specification and suite for publish/subscribe systems that covers a broad variety of publish/subscribe workloads and scenarios. The benchmark suite is extensible and generic, but the specification targets social games. Social games are the ideal use case since they have a very broad range of requirements and produce a variety of publications and subscriptions. We draw from our experience in massive multiplayer online games to construct a highly realistic workload. In this demo, we present the toolchain, the workload and the graphical interfaces that enable an extensive performance evaluation of publish/subscribe systems.
AB - The publish/subscribe paradigm has found wide acceptance in a broad variety of use cases that differ dramatically in the characteristics of their workloads. Many different systems have been developed both by academia as well as industry, but there is no definitive benchmark, which enables a fair comparison between the different systems. In this demo, we present PSBench, a benchmark specification and suite for publish/subscribe systems that covers a broad variety of publish/subscribe workloads and scenarios. The benchmark suite is extensible and generic, but the specification targets social games. Social games are the ideal use case since they have a very broad range of requirements and produce a variety of publications and subscriptions. We draw from our experience in massive multiplayer online games to construct a highly realistic workload. In this demo, we present the toolchain, the workload and the graphical interfaces that enable an extensive performance evaluation of publish/subscribe systems.
KW - Benchmarking
KW - Content-based matching
KW - Publish/subscribe
KW - Topic-based matching
UR - http://www.scopus.com/inward/record.url?scp=84985962877&partnerID=8YFLogxK
U2 - 10.1145/2678508.2678517
DO - 10.1145/2678508.2678517
M3 - Conference contribution
AN - SCOPUS:84985962877
T3 - Middleware Conference 2014 - Proceedings of the Posters and Demos Session
SP - 17
EP - 18
BT - Middleware Conference 2014 - Proceedings of the Posters and Demos Session
PB - Association for Computing Machinery, Inc
Y2 - 8 December 2014 through 12 December 2014
ER -