Promoting movement and strengthening arithmetic performance through gamification - The development of an IT-based learning app

Michelle Torres-Linke, Michelle Neumann, Marco Zielbauer, Clemens Drieschner, Matthias Christoph Utesch, Helmut Krcmar

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

It has been scientifically proven that physical activity can have a positive impact on cognitive functions and that it can support the learning process. Although there already exist methods in education that aim at combining both areas in the classroom there has not been developed a digital game in this area, yet. For this reason, the goal of this paper is to report on a developed game that combines physical activity and learning. By applying the Design Thinking Method and conducting expert interviews with teachers, athletes, and game researchers an application is developed for school children, called 'HealthyPets@TUM' that consists of walking steps and solving calculation exercises. With the help of this method, the most important features are developed and then tested in a school class. The game can be seen as a successful first approach for combining educational content with physical activity. However, further research over a longer period and with a bigger study group is necessary to assess the impact of physical activity on the cognitive development by applying a game-based learning approach.

Original languageEnglish
Title of host publicationProceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2022
EditorsMohammed Jemni, Ilhem Kallel, Abdeljalil Akkari
PublisherIEEE Computer Society
Pages1829-1838
Number of pages10
ISBN (Electronic)9781665444347
DOIs
StatePublished - 2022
Event13th IEEE Global Engineering Education Conference, EDUCON 2022 - Tunis, Tunisia
Duration: 28 Mar 202231 Mar 2022

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
Volume2022-March
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567

Conference

Conference13th IEEE Global Engineering Education Conference, EDUCON 2022
Country/TerritoryTunisia
CityTunis
Period28/03/2231/03/22

Keywords

  • IT-based learning app
  • arithmetic performance
  • exergame
  • gamification
  • movement
  • serious game

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