[POSTER] Natural user interface for ambient objects

Meng Ma, Kevin Merckx, Pascal Fallavollita, Nassir Navab

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

To help the computing device always understand the spacial relationship between the user's gesture and the ambient objects, a methodology is proposed to find the user's virtual eye center in the wearable camera coordinate system and then calculate accurately where a user is pointing at to perform the natural interaction. First, the wearable RGB-D sensor is affixed around the user forehead. A tool-free calibration is done by having the user move their fingers along their lines of sight from his eye center to the random selected targets. The fingertips are detected in the depth camera and then the interaction of these lines of sight is calculated. Then we present how to find where the user is pointing at in different scenarios with a depth map, a detected object and a controlled virtual element. To validate our methods, we perform a point-to-screen experiment. Results demonstrate that when a user is interacting with a display up to 1.5 meters away, our natural gesture interface has an average error of 2.1cm. In conclusion, the presented technique is a viable option for a reliable user interaction.

Original languageEnglish
Title of host publicationProceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2015
EditorsNobuchika Sakata, Richard Newcombe, Robert Lindeman, Christian Sandor, Walterio Mayol-Cuevas, Veronica Teichrieb
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages76-79
Number of pages4
ISBN (Electronic)9781467376600
DOIs
StatePublished - 11 Nov 2015
Event14th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2015 - Fukuoka, Japan
Duration: 29 Sep 20153 Oct 2015

Publication series

NameProceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2015

Conference

Conference14th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2015
Country/TerritoryJapan
CityFukuoka
Period29/09/153/10/15

Keywords

  • H.1.2 [Human-centered computing]
  • H.1.2 [Human-centered computing]
  • Human computer interaction (HCI)- Life Cycle
  • Interaction design process and methods-Interaction Design

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