TY - GEN
T1 - Point-cloud-based model-mediated teleoperation
AU - Xu, Xiao
AU - Cizmeci, Burak
AU - Steinbach, Eckehard
PY - 2013
Y1 - 2013
N2 - In this paper, we extend the concept of model-mediated teleoperation (MMT) to six degrees-of-freedom in complex environments using a time-of-flight (ToF) camera. Compared to the original MMT method, the remote environment is no longer approximated by a simple planar surface, but by a point cloud model. Thus, object surfaces with complex geometry can be used in MMT. In our proposed system, the point cloud model is captured by the ToF camera with high temporal resolution (up to 160fps) and a flexible work range (10cm to 5m). Updating the model of the remote environment while the robot is in operation is thus easier compared to the original MMT approach. The point cloud model is transmitted from the teleoperator to the operator using a lossless H.264 codec. In addition, a simple point-cloud-based haptic rendering algorithm is adopted to generate the force feedback signal directly from the point cloud model without first converting it into polygons. Moreover, to compensate for the estimation error of the point cloud model, adaptive position and force control schemes are applied to enable stable and transparent teleoperation. Our experiments demonstrate the feasibility and benefits of utilizing the proposed method in MMT.
AB - In this paper, we extend the concept of model-mediated teleoperation (MMT) to six degrees-of-freedom in complex environments using a time-of-flight (ToF) camera. Compared to the original MMT method, the remote environment is no longer approximated by a simple planar surface, but by a point cloud model. Thus, object surfaces with complex geometry can be used in MMT. In our proposed system, the point cloud model is captured by the ToF camera with high temporal resolution (up to 160fps) and a flexible work range (10cm to 5m). Updating the model of the remote environment while the robot is in operation is thus easier compared to the original MMT approach. The point cloud model is transmitted from the teleoperator to the operator using a lossless H.264 codec. In addition, a simple point-cloud-based haptic rendering algorithm is adopted to generate the force feedback signal directly from the point cloud model without first converting it into polygons. Moreover, to compensate for the estimation error of the point cloud model, adaptive position and force control schemes are applied to enable stable and transparent teleoperation. Our experiments demonstrate the feasibility and benefits of utilizing the proposed method in MMT.
UR - http://www.scopus.com/inward/record.url?scp=84893556939&partnerID=8YFLogxK
U2 - 10.1109/HAVE.2013.6679613
DO - 10.1109/HAVE.2013.6679613
M3 - Conference contribution
AN - SCOPUS:84893556939
SN - 9781479908486
T3 - HAVE 2013 - 2013 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings
SP - 69
EP - 74
BT - HAVE 2013 - 2013 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings
T2 - 2013 12th IEEE International Symposium on Haptic Audio-Visual Environments and Games, HAVE 2013
Y2 - 26 October 2013 through 27 October 2013
ER -