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Physical objects in AR games - Offering a tangible experience

  • Technical University of Munich
  • University of Tokyo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

Most AR games focus primarily on static augmentation, leaving out the potential for rich and tangible interactions. Recently, with the creation of the Superhuman Sports genre, new AR games emerged with the goal to extend the sports experience by utilizing technology. With the understanding of various related projects towards physical object interaction in AR and with the rich selection of sensors in mobile devices, we want to present two innovative visions in the direction of AR Sports Games: 1.Floating Ball: A ball shaped object is augmented and while flying in a circular pattern, two players are competing against each other by interacting with it. 2.Augmented Drone: Resulting out of the experiences with the Floating Ball, a competitive game concept with a drone as a versatile augmented game ball will be presented. We want to utilize the results as a step towards a competitive multi-player AR Sports Game based on mobile devices. In both concepts, one device is functioning as a Tangible AR Interface with the task to let the player manipulate the flying path of the physical ball. For this purpose, the ball is incorporated into the augmented world to create a realistic, perceivable playing experience.

Original languageEnglish
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1801-1806
Number of pages6
ISBN (Electronic)9781728113777
DOIs
StatePublished - Mar 2019
Event26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Duration: 23 Mar 201927 Mar 2019

Publication series

Name26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Country/TerritoryJapan
CityOsaka
Period23/03/1927/03/19

Keywords

  • AR superhuman sports
  • Augmented drone
  • Human computer interaction
  • Tangible interfaces

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