TY - GEN
T1 - Performances of experienced and novice sportball players in heading virtual spinning soccer balls
AU - Hoinville, Thierry
AU - Naceri, Abdeldiallil
AU - Ortiz, Jesús
AU - Bernier, Emmanuel
AU - Chellali, Ryad
PY - 2011
Y1 - 2011
N2 - Using virtual reality for understanding sports performance allows for systematic investigation of human sensorimotor capabilities and meanwhile promotes the design and comparison of realistic immersive platforms. In this paper, we propose a virtual reality-based experimental design for studying the human ability to intercept spinning balls deflected by the Magnus effect. Compared to the previous approaches, we focused on a tight perception-action coupling. Experienced and novice subjects immersed in a 3D soccer stadium were asked to head realistically simulated balls, free kicked with and without sidespin. Consistent with the former studies, qualitative results show that the interception performance systematically relates to both the ball sidespin direction and arrival position for all the subjects, either experienced or not. However, contrary to those former studies where subjects answered only pseudo-verbally, experienced and novice groups differentiate in quantitative performances, supporting that expertise likely appears when perception is coupled to action. Further analyses will be needed to extract the different information-movement relationships governing the behaviors of experienced subjects and novices.
AB - Using virtual reality for understanding sports performance allows for systematic investigation of human sensorimotor capabilities and meanwhile promotes the design and comparison of realistic immersive platforms. In this paper, we propose a virtual reality-based experimental design for studying the human ability to intercept spinning balls deflected by the Magnus effect. Compared to the previous approaches, we focused on a tight perception-action coupling. Experienced and novice subjects immersed in a 3D soccer stadium were asked to head realistically simulated balls, free kicked with and without sidespin. Consistent with the former studies, qualitative results show that the interception performance systematically relates to both the ball sidespin direction and arrival position for all the subjects, either experienced or not. However, contrary to those former studies where subjects answered only pseudo-verbally, experienced and novice groups differentiate in quantitative performances, supporting that expertise likely appears when perception is coupled to action. Further analyses will be needed to extract the different information-movement relationships governing the behaviors of experienced subjects and novices.
UR - http://www.scopus.com/inward/record.url?scp=79956273778&partnerID=8YFLogxK
U2 - 10.1109/VR.2011.5759441
DO - 10.1109/VR.2011.5759441
M3 - Conference contribution
AN - SCOPUS:79956273778
SN - 9781457700361
T3 - Proceedings - IEEE Virtual Reality
SP - 83
EP - 86
BT - VR 2011 - IEEE Virtual Reality 2011, Proceedings
T2 - 18th IEEE Virtual Reality Conference, VR 2011
Y2 - 19 March 2011 through 23 March 2011
ER -