@inproceedings{fc81b344e2c14c569ff6b976c1136e42,
title = "OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display",
abstract = "We present an off-the-shelf, low-latency Optical See-through Head-Mounted Displays (OST-HMD) for Augmented Reality (AR). Temporally consistent visualization is crucial for realizing immersive AR experiences. This is challenging since it requires both accurate head-tracking and low-latency rendering of AR content. Building a system which meets both constraints usually requires experts on computer vision/graphics and expensive display hardware. This work demonstrates that such high spatio-temporal fidelity is achievable with commodity hardware available today. We build a custom OST-HMD system that consists of a virtual reality HMD, i.e., the Oculus Rift DK2, and half-mirror optics, and adapt the rendering pipeline in order to integrate the OST-HMD calibration framework. An evaluation with a user-perspective camera shows that the system achieves mean temporal error of <1 ms (95% reduction of the latency from naive, no-predictive rendering), and median spatial error <0.3° in the viewing angle with maximum error at most 1.0°.",
keywords = "low-cost HMD, optical see-through, post-rendering",
author = "Yuta Itoh and Jason Orlosky and Manuel Huber and Kiyoshi Kiyokawa and Gudrun Klinker",
note = "Publisher Copyright: {\textcopyright} 2016 IEEE.; 18th IEEE Virtual Reality Conference, VR 2016 ; Conference date: 19-03-2016 Through 23-03-2016",
year = "2016",
month = jul,
day = "5",
doi = "10.1109/VR.2016.7504717",
language = "English",
series = "Proceedings - IEEE Virtual Reality",
publisher = "IEEE Computer Society",
pages = "189--190",
editor = "Victoria Interrante and Tobias Hollerer and Evan Suma and Anatole Lecuyer",
booktitle = "2016 IEEE Virtual Reality Conference, VR 2016 - Proceedings",
}