Abstract
This paper presents a new approach to generate water-tight surface mesh. In comparison with the two famous water-tight mesh generation algorithms: Tight Cocone (Dey and Goswami, 2003) and Power Crust (Amenta, Choi and Kolluri, 2001), our method shows a significant quality on the resulted models due to the efficient pre- and post- processing. We choose our previously published online mesh generation method, for it reduces the very large point-clouds very fast and effective, which is suitable for our applications: reconstruction of historical buildings and online digitalisation of small scale objects. To optimisation the resulted mesh, we apply a fast and automatic pre- and post-processing to fill the holes effectively. It consists of six steps: mesh segmentation, filtering of noise, hole detection, filling of holes, triangles subdivision and surface smoothing. The whole process is integrated in one and is performed fully automatically . Validation of our method is based on the digitalisation of small objects with a hand-guided multi-sensory device and 3D-reconstruction of cultural heritage.
Original language | English |
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Journal | International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives |
Volume | 36 |
Issue number | 5W47 |
State | Published - 2007 |
Externally published | Yes |
Event | 2nd ISPRS International Workshop on Virtual Reconstruction and Visualization of Complex Architectures, 3D-ARCH 2007 - Zurich, Switzerland Duration: 12 Jul 2007 → 13 Jul 2007 |
Keywords
- Algorithms
- Automation
- Cultural Heritage
- Laser scanning
- Modelling
- Reconstruction
- Robotics
- Segmentation