TY - GEN
T1 - On the rate of convergence of fictitious play
AU - Brandt, Felix
AU - Fischer, Felix
AU - Harrenstein, Paul
PY - 2010
Y1 - 2010
N2 - Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the empirical frequencies of actions played in previous rounds. There is a close relationship between fictitious play and the Nash equilibria of a game: if the empirical frequencies of fictitious play converge to a strategy profile, this strategy profile is a Nash equilibrium. While fictitious play does not converge in general, it is known to do so for certain restricted classes of games, such as constant-sum games, non-degenerate 2×n games, and potential games. We study the rate of convergence of fictitious play and show that, in all the classes of games mentioned above, fictitious play may require an exponential number of rounds (in the size of the representation of the game) before some equilibrium action is eventually played. In particular, we show the above statement for symmetric constant-sum win-lose-tie games.
AB - Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the empirical frequencies of actions played in previous rounds. There is a close relationship between fictitious play and the Nash equilibria of a game: if the empirical frequencies of fictitious play converge to a strategy profile, this strategy profile is a Nash equilibrium. While fictitious play does not converge in general, it is known to do so for certain restricted classes of games, such as constant-sum games, non-degenerate 2×n games, and potential games. We study the rate of convergence of fictitious play and show that, in all the classes of games mentioned above, fictitious play may require an exponential number of rounds (in the size of the representation of the game) before some equilibrium action is eventually played. In particular, we show the above statement for symmetric constant-sum win-lose-tie games.
UR - http://www.scopus.com/inward/record.url?scp=78649597115&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-16170-4_10
DO - 10.1007/978-3-642-16170-4_10
M3 - Conference contribution
AN - SCOPUS:78649597115
SN - 3642161693
SN - 9783642161698
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 102
EP - 113
BT - Algorithmic Game Theory - Third International Symposium, SAGT 2010, Proceedings
T2 - 3rd International Symposium on Algorithmic Game Theory, SAGT 2010
Y2 - 18 October 2010 through 20 October 2010
ER -