On the rate of convergence of fictitious play

Felix Brandt, Felix Fischer, Paul Harrenstein

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

14 Scopus citations

Abstract

Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the empirical frequencies of actions played in previous rounds. There is a close relationship between fictitious play and the Nash equilibria of a game: if the empirical frequencies of fictitious play converge to a strategy profile, this strategy profile is a Nash equilibrium. While fictitious play does not converge in general, it is known to do so for certain restricted classes of games, such as constant-sum games, non-degenerate 2×n games, and potential games. We study the rate of convergence of fictitious play and show that, in all the classes of games mentioned above, fictitious play may require an exponential number of rounds (in the size of the representation of the game) before some equilibrium action is eventually played. In particular, we show the above statement for symmetric constant-sum win-lose-tie games.

Original languageEnglish
Title of host publicationAlgorithmic Game Theory - Third International Symposium, SAGT 2010, Proceedings
Pages102-113
Number of pages12
EditionM4D
DOIs
StatePublished - 2010
Event3rd International Symposium on Algorithmic Game Theory, SAGT 2010 - Athens, Greece
Duration: 18 Oct 201020 Oct 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberM4D
Volume6386 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference3rd International Symposium on Algorithmic Game Theory, SAGT 2010
Country/TerritoryGreece
CityAthens
Period18/10/1020/10/10

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