TY - GEN
T1 - Motor-Cognitive Effects of Virtual Reality Myoelectric Control Training
AU - Issa, M.
AU - Castaneda, T. Spiegeler
AU - Capsi-Morales, P.
AU - Piazza, C.
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Learning the advanced functionalities of modern myoelectric prostheses can be challenging and highly cognitive demanding for naive users. While virtual reality (VR) has recently emerged as a promising tool for neurorehabilitation, it is important to consider also the cognitive load aspect of the training process, for a more realistic assessment of users' capabilities. This study aims to investigate the correlation between functional performance and cognitive demand when learning a myoelectric control method in an immersive virtual reality environment for training and assessment. The developed virtual training environment simulated activities of daily living, while the assessments included standard tests, as well as a motor-cognitive dual-task methodology that combined both aspects. The study was conducted with 10 able-bodied participants, who controlled a virtual multi-grip prosthesis using a conventional myoelectric control strategy that requires muscle co-activation to switch between power and precision grasp. Performance in terms of functionalities, cognitive load, and user perception was assessed before and after training. Results show that VR training led to an immediate improvement in functionalities, enabling fast object manipulation, and highlighting the importance of including cognitive evaluation in the training progress.
AB - Learning the advanced functionalities of modern myoelectric prostheses can be challenging and highly cognitive demanding for naive users. While virtual reality (VR) has recently emerged as a promising tool for neurorehabilitation, it is important to consider also the cognitive load aspect of the training process, for a more realistic assessment of users' capabilities. This study aims to investigate the correlation between functional performance and cognitive demand when learning a myoelectric control method in an immersive virtual reality environment for training and assessment. The developed virtual training environment simulated activities of daily living, while the assessments included standard tests, as well as a motor-cognitive dual-task methodology that combined both aspects. The study was conducted with 10 able-bodied participants, who controlled a virtual multi-grip prosthesis using a conventional myoelectric control strategy that requires muscle co-activation to switch between power and precision grasp. Performance in terms of functionalities, cognitive load, and user perception was assessed before and after training. Results show that VR training led to an immediate improvement in functionalities, enabling fast object manipulation, and highlighting the importance of including cognitive evaluation in the training progress.
UR - http://www.scopus.com/inward/record.url?scp=85186965903&partnerID=8YFLogxK
U2 - 10.1109/RO-MAN57019.2023.10309542
DO - 10.1109/RO-MAN57019.2023.10309542
M3 - Conference contribution
AN - SCOPUS:85186965903
T3 - IEEE International Workshop on Robot and Human Communication, RO-MAN
SP - 1581
EP - 1586
BT - 2023 32nd IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2023
PB - IEEE Computer Society
T2 - 32nd IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2023
Y2 - 28 August 2023 through 31 August 2023
ER -